Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -10,11 +10,11 @@ namespace WFC = Windows::Foundation::Collections;
namespace MXSA = Microsoft::Xbox::Services::Achievements;
namespace CC = concurrency;
GameProgress *GameProgress::instance = nullptr;
GameProgress *GameProgress::instance = NULL;
void GameProgress::Flush(int iPad)
{
if (instance == nullptr)
if (instance == NULL)
instance = new GameProgress();
instance->updatePlayer(iPad);
@@ -22,7 +22,7 @@ void GameProgress::Flush(int iPad)
void GameProgress::Tick()
{
if (instance == nullptr)
if (instance == NULL)
instance = new GameProgress();
long long currentTime = System::currentTimeMillis();
@@ -103,5 +103,5 @@ void GameProgress::updatePlayer(int iPad)
float GameProgress::calcGameProgress(int achievementsUnlocked)
{
return static_cast<float>(achievementsUnlocked) / 0.60f;
return (float) achievementsUnlocked / 0.60f;
}