Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -75,7 +75,7 @@ void ConsoleUIController::render()
example, no resolve targets are required. */
gdraw_D3D11_SetTileOrigin( m_pRenderTargetView.Get(),
m_pDepthStencilView.Get(),
nullptr,
NULL,
0,
0 );
@@ -153,7 +153,7 @@ void ConsoleUIController::setTileOrigin(S32 xPos, S32 yPos)
{
gdraw_D3D11_SetTileOrigin( m_pRenderTargetView.Get(),
m_pDepthStencilView.Get(),
nullptr,
NULL,
xPos,
yPos );
}
@@ -169,7 +169,7 @@ GDrawTexture *ConsoleUIController::getSubstitutionTexture(int textureId)
ID3D11ShaderResourceView *tex = RenderManager.TextureGetTexture(textureId);
ID3D11Resource *resource;
tex->GetResource(&resource);
ID3D11Texture2D *tex2d = static_cast<ID3D11Texture2D *>(resource);
ID3D11Texture2D *tex2d = (ID3D11Texture2D *)resource;
D3D11_TEXTURE2D_DESC desc;
tex2d->GetDesc(&desc);
GDrawTexture *gdrawTex = gdraw_D3D11_WrappedTextureCreate(tex);