Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -272,7 +272,7 @@ HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
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return pD3D->CreateDevice(
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0,
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D3DDEVTYPE_HAL,
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nullptr,
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NULL,
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D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
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pd3dPP,
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ppDevice );
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@@ -291,7 +291,7 @@ void MemSect(int sect)
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#endif
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HINSTANCE g_hInst = nullptr;
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HINSTANCE g_hInst = NULL;
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Platform::Agile<Windows::UI::Core::CoreWindow> g_window;
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Windows::Foundation::Rect g_windowBounds;
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@@ -474,7 +474,7 @@ void oldWinMainInit()
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MSG msg = {0};
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while( WM_QUIT != msg.message )
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{
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if( PeekMessage( &msg, nullptr, 0, 0, PM_REMOVE ) )
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if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
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{
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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@@ -546,7 +546,7 @@ void oldWinMainInit()
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}
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// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
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hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, nullptr);
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hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
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if ( FAILED( hr ) )
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{
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app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
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@@ -583,7 +583,7 @@ void oldWinMainInit()
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app.ReadLocalDLCList();
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// initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message
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StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,static_cast<LPVOID>(&app), app.UpdateProductId,SERVICE_CONFIG_ID,TITLE_PRODUCT_ID);
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StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app, app.UpdateProductId,SERVICE_CONFIG_ID,TITLE_PRODUCT_ID);
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StorageManager.SetMaxSaves(99);
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@@ -596,21 +596,21 @@ void oldWinMainInit()
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app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
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&app.uiGameDefinedDataChangedBitmask);
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StorageManager.SetDefaultImages(static_cast<PBYTE>(baSaveThumbnail.data), baSaveThumbnail.length);
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StorageManager.SetDefaultImages((PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);
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// Set function to be called if a save game operation can't complete due to running out of storage space etc.
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StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, static_cast<LPVOID>(&app));
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StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
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// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
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ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
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// Set a callback for the default player options to be set - when there is no profile data for the player
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StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,static_cast<LPVOID>(&app));
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StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,static_cast<LPVOID>(&app));
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StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
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StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
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// Set a callback to deal with old profile versions needing updated to new versions
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StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,static_cast<LPVOID>(&app));
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StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
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g_NetworkManager.Initialise();
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@@ -785,7 +785,7 @@ void oldWinMainTick()
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else
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{
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MemSect(28);
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pMinecraft->soundEngine->tick(nullptr, 0.0f);
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pMinecraft->soundEngine->tick(NULL, 0.0f);
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MemSect(0);
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pMinecraft->textures->tick(true,false);
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IntCache::Reset();
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