Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -272,7 +272,7 @@ HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
return pD3D->CreateDevice(
0,
D3DDEVTYPE_HAL,
nullptr,
NULL,
D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
pd3dPP,
ppDevice );
@@ -291,7 +291,7 @@ void MemSect(int sect)
#endif
HINSTANCE g_hInst = nullptr;
HINSTANCE g_hInst = NULL;
Platform::Agile<Windows::UI::Core::CoreWindow> g_window;
Windows::Foundation::Rect g_windowBounds;
@@ -474,7 +474,7 @@ void oldWinMainInit()
MSG msg = {0};
while( WM_QUIT != msg.message )
{
if( PeekMessage( &msg, nullptr, 0, 0, PM_REMOVE ) )
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
@@ -546,7 +546,7 @@ void oldWinMainInit()
}
// Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, nullptr);
hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
if ( FAILED( hr ) )
{
app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
@@ -583,7 +583,7 @@ void oldWinMainInit()
app.ReadLocalDLCList();
// initialise the storage manager with a default save display name, a Minimum save size, and a callback for displaying the saving message
StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,static_cast<LPVOID>(&app), app.UpdateProductId,SERVICE_CONFIG_ID,TITLE_PRODUCT_ID);
StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app, app.UpdateProductId,SERVICE_CONFIG_ID,TITLE_PRODUCT_ID);
StorageManager.SetMaxSaves(99);
@@ -596,21 +596,21 @@ void oldWinMainInit()
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
StorageManager.SetDefaultImages(static_cast<PBYTE>(baSaveThumbnail.data), baSaveThumbnail.length);
StorageManager.SetDefaultImages((PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);
// Set function to be called if a save game operation can't complete due to running out of storage space etc.
StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, static_cast<LPVOID>(&app));
StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
// Set a callback for the default player options to be set - when there is no profile data for the player
StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,static_cast<LPVOID>(&app));
StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,static_cast<LPVOID>(&app));
StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
// Set a callback to deal with old profile versions needing updated to new versions
StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,static_cast<LPVOID>(&app));
StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
g_NetworkManager.Initialise();
@@ -785,7 +785,7 @@ void oldWinMainTick()
else
{
MemSect(28);
pMinecraft->soundEngine->tick(nullptr, 0.0f);
pMinecraft->soundEngine->tick(NULL, 0.0f);
MemSect(0);
pMinecraft->textures->tick(true,false);
IntCache::Reset();