Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -37,7 +37,7 @@ public:
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virtual int GetLocalTMSFileIndex(WCHAR *wchTMSFile,bool bFilenameIncludesExtension,eFileExtensionType eEXT=eFileExtensionType_PNG);
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// BANNED LEVEL LIST
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virtual void ReadBannedList(int iPad, eTMSAction action=static_cast<eTMSAction>(0), bool bCallback=false) {}
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virtual void ReadBannedList(int iPad, eTMSAction action=(eTMSAction)0, bool bCallback=false) {}
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// TMS++
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void TMSPP_RetrieveFileList(int iPad,C4JStorage::eGlobalStorage eStorageFacility,eTMSAction NextAction);
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@@ -58,7 +58,7 @@ public:
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static void Callback_SaveGameIncomplete(void *pParam, C4JStorage::ESaveIncompleteType saveIncompleteType);
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static int Callback_SaveGameIncompleteMessageBoxReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
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C4JStringTable *GetStringTable() { return nullptr;}
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C4JStringTable *GetStringTable() { return NULL;}
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// original code
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virtual void TemporaryCreateGameStart();
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