Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -37,7 +37,7 @@ public:
virtual int GetLocalTMSFileIndex(WCHAR *wchTMSFile,bool bFilenameIncludesExtension,eFileExtensionType eEXT=eFileExtensionType_PNG);
// BANNED LEVEL LIST
virtual void ReadBannedList(int iPad, eTMSAction action=static_cast<eTMSAction>(0), bool bCallback=false) {}
virtual void ReadBannedList(int iPad, eTMSAction action=(eTMSAction)0, bool bCallback=false) {}
// TMS++
void TMSPP_RetrieveFileList(int iPad,C4JStorage::eGlobalStorage eStorageFacility,eTMSAction NextAction);
@@ -58,7 +58,7 @@ public:
static void Callback_SaveGameIncomplete(void *pParam, C4JStorage::ESaveIncompleteType saveIncompleteType);
static int Callback_SaveGameIncompleteMessageBoxReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
C4JStringTable *GetStringTable() { return nullptr;}
C4JStringTable *GetStringTable() { return NULL;}
// original code
virtual void TemporaryCreateGameStart();