Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -22,7 +22,7 @@ ApplicationView::ApplicationView()
XALLOC_ATTRIBUTES ExpandAllocAttributes( _In_ LONGLONG dwAttributes )
{
XALLOC_ATTRIBUTES attr;
attr = *static_cast<XALLOC_ATTRIBUTES *>(&dwAttributes);
attr = *((XALLOC_ATTRIBUTES *)&dwAttributes);
return attr;
}
@@ -247,7 +247,7 @@ void ApplicationView::OnSuspending(Platform::Object^ sender, SuspendingEventArgs
LARGE_INTEGER qwTicksPerSec, qwTime, qwNewTime, qwDeltaTime;
float fElapsedTime = 0.0f;
QueryPerformanceFrequency( &qwTicksPerSec );
float fSecsPerTick = 1.0f / static_cast<float>(qwTicksPerSec.QuadPart);
float fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart;
// Save the start time
QueryPerformanceCounter( &qwTime );
@@ -275,7 +275,7 @@ void ApplicationView::OnSuspending(Platform::Object^ sender, SuspendingEventArgs
QueryPerformanceCounter( &qwNewTime );
qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
fElapsedTime = fSecsPerTick * static_cast<FLOAT>(qwDeltaTime.QuadPart);
fElapsedTime = fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
app.DebugPrintf("Entire suspend process: Elapsed time %f\n", fElapsedTime);
}