Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -22,7 +22,7 @@ ApplicationView::ApplicationView()
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XALLOC_ATTRIBUTES ExpandAllocAttributes( _In_ LONGLONG dwAttributes )
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{
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XALLOC_ATTRIBUTES attr;
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attr = *static_cast<XALLOC_ATTRIBUTES *>(&dwAttributes);
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attr = *((XALLOC_ATTRIBUTES *)&dwAttributes);
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return attr;
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}
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@@ -247,7 +247,7 @@ void ApplicationView::OnSuspending(Platform::Object^ sender, SuspendingEventArgs
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LARGE_INTEGER qwTicksPerSec, qwTime, qwNewTime, qwDeltaTime;
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float fElapsedTime = 0.0f;
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QueryPerformanceFrequency( &qwTicksPerSec );
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float fSecsPerTick = 1.0f / static_cast<float>(qwTicksPerSec.QuadPart);
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float fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart;
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// Save the start time
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QueryPerformanceCounter( &qwTime );
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@@ -275,7 +275,7 @@ void ApplicationView::OnSuspending(Platform::Object^ sender, SuspendingEventArgs
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QueryPerformanceCounter( &qwNewTime );
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qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
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fElapsedTime = fSecsPerTick * static_cast<FLOAT>(qwDeltaTime.QuadPart);
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fElapsedTime = fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
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app.DebugPrintf("Entire suspend process: Elapsed time %f\n", fElapsedTime);
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}
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