Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -159,7 +159,7 @@ void DragonModel::render(shared_ptr<Entity> entity, float time, float r, float b
rr = (float) Mth::cos(i * 0.45f + roff) * 0.15f;
neck->yRot = rotWrap(dragon->getHeadPartYRotDiff(i, start, p)) * PI / 180.0f * rotScale; // 4J replaced "p[0] - start[0] with call to getHeadPartYRotDiff
neck->xRot = rr + static_cast<float>(dragon->getHeadPartYOffset(i, start, p)) * PI / 180.0f * rotScale * 5.0f; // 4J replaced "p[1] - start[1]" with call to getHeadPartYOffset
neck->xRot = rr + (float) (dragon->getHeadPartYOffset(i, start, p)) * PI / 180.0f * rotScale * 5.0f; // 4J replaced "p[1] - start[1]" with call to getHeadPartYOffset
neck->zRot = -rotWrap(p[0] - rot) * PI / 180.0f * rotScale;
neck->y = yy;
@@ -176,7 +176,7 @@ void DragonModel::render(shared_ptr<Entity> entity, float time, float r, float b
head->x = xx;
dragon->getLatencyPos(p, 0, a);
head->yRot = rotWrap(dragon->getHeadPartYRotDiff(6, start, p)) * PI / 180.0f * 1; // 4J replaced "p[0] - start[0] with call to getHeadPartYRotDiff
head->xRot = static_cast<float>(dragon->getHeadPartYOffset(6, start, p)) * PI / 180.0f * rotScale * 5.0f; // 4J Added
head->xRot = (float) (dragon->getHeadPartYOffset(6, start, p)) * PI / 180.0f * rotScale * 5.0f; // 4J Added
head->zRot = -rotWrap(p[0] - rot) * PI / 180 * 1;
head->render(scale,usecompiled);
glPushMatrix();
@@ -226,7 +226,7 @@ void DragonModel::render(shared_ptr<Entity> entity, float time, float r, float b
dragon->getLatencyPos(p, 12 + i, a);
rr += Mth::sin(i * 0.45f + roff) * 0.05f;
neck->yRot = (rotWrap(p[0] - start[0]) * rotScale + 180) * PI / 180;
neck->xRot = rr + static_cast<float>(p[1] - start[1]) * PI / 180 * rotScale * 5;
neck->xRot = rr + (float) (p[1] - start[1]) * PI / 180 * rotScale * 5;
neck->zRot = rotWrap(p[0] - rot) * PI / 180 * rotScale;
neck->y = yy;
neck->z = zz;
@@ -244,5 +244,5 @@ float DragonModel::rotWrap(double d)
d -= 360;
while (d < -180)
d += 360;
return static_cast<float>(d);
return (float) d;
}