Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -9,7 +9,6 @@
#include "Common\DLC\DLCLocalisationFile.h"
#include "..\Minecraft.World\StringHelpers.h"
#include "StringTable.h"
#include "Common/UI/UI.h"
#include "Common\DLC\DLCAudioFile.h"
#if defined _XBOX || defined _WINDOWS64
@@ -17,27 +16,27 @@
#include "Xbox\XML\xmlFilesCallback.h"
#endif
DLCTexturePack::DLCTexturePack(DWORD id, DLCPack *pack, TexturePack *fallback) : AbstractTexturePack(id, nullptr, pack->getName(), fallback)
DLCTexturePack::DLCTexturePack(DWORD id, DLCPack *pack, TexturePack *fallback) : AbstractTexturePack(id, NULL, pack->getName(), fallback)
{
m_dlcInfoPack = pack;
m_dlcDataPack = nullptr;
m_dlcDataPack = NULL;
bUILoaded = false;
m_bLoadingData = false;
m_bHasLoadedData = false;
m_archiveFile = nullptr;
m_archiveFile = NULL;
if (app.getLevelGenerationOptions()) app.getLevelGenerationOptions()->setLoadedData();
m_bUsingDefaultColourTable = true;
m_stringTable = nullptr;
m_stringTable = NULL;
#ifdef _XBOX
m_pStreamedWaveBank=nullptr;
m_pSoundBank=nullptr;
m_pStreamedWaveBank=NULL;
m_pSoundBank=NULL;
#endif
if(m_dlcInfoPack->doesPackContainFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc"))
{
DLCLocalisationFile *localisationFile = static_cast<DLCLocalisationFile *>(m_dlcInfoPack->getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc"));
DLCLocalisationFile *localisationFile = (DLCLocalisationFile *)m_dlcInfoPack->getFile(DLCManager::e_DLCType_LocalisationData, L"languages.loc");
m_stringTable = localisationFile->getStringTable();
}
@@ -52,7 +51,7 @@ void DLCTexturePack::loadIcon()
{
if(m_dlcInfoPack->doesPackContainFile(DLCManager::e_DLCType_Texture, L"icon.png"))
{
DLCTextureFile *textureFile = static_cast<DLCTextureFile *>(m_dlcInfoPack->getFile(DLCManager::e_DLCType_Texture, L"icon.png"));
DLCTextureFile *textureFile = (DLCTextureFile *)m_dlcInfoPack->getFile(DLCManager::e_DLCType_Texture, L"icon.png");
m_iconData = textureFile->getData(m_iconSize);
}
else
@@ -65,7 +64,7 @@ void DLCTexturePack::loadComparison()
{
if(m_dlcInfoPack->doesPackContainFile(DLCManager::e_DLCType_Texture, L"comparison.png"))
{
DLCTextureFile *textureFile = static_cast<DLCTextureFile *>(m_dlcInfoPack->getFile(DLCManager::e_DLCType_Texture, L"comparison.png"));
DLCTextureFile *textureFile = (DLCTextureFile *)m_dlcInfoPack->getFile(DLCManager::e_DLCType_Texture, L"comparison.png");
m_comparisonData = textureFile->getData(m_comparisonSize);
}
}
@@ -76,7 +75,7 @@ void DLCTexturePack::loadName()
if(m_dlcInfoPack->GetPackID()&1024)
{
if(m_stringTable != nullptr)
if(m_stringTable != NULL)
{
texname = m_stringTable->getString(L"IDS_DISPLAY_NAME");
m_wsWorldName=m_stringTable->getString(L"IDS_WORLD_NAME");
@@ -84,7 +83,7 @@ void DLCTexturePack::loadName()
}
else
{
if(m_stringTable != nullptr)
if(m_stringTable != NULL)
{
texname = m_stringTable->getString(L"IDS_DISPLAY_NAME");
}
@@ -96,7 +95,7 @@ void DLCTexturePack::loadDescription()
{
desc1 = L"";
if(m_stringTable != nullptr)
if(m_stringTable != NULL)
{
desc1 = m_stringTable->getString(L"IDS_TP_DESCRIPTION");
}
@@ -116,15 +115,15 @@ InputStream *DLCTexturePack::getResourceImplementation(const wstring &name) //th
// 4J Stu - We should never call this function
#ifndef _CONTENT_PACKAGE
__debugbreak();
if(hasFile(name)) return nullptr;
if(hasFile(name)) return NULL;
#endif
return nullptr; //resource;
return NULL; //resource;
}
bool DLCTexturePack::hasFile(const wstring &name)
{
bool hasFile = false;
if(m_dlcDataPack != nullptr) hasFile = m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_Texture, name);
if(m_dlcDataPack != NULL) hasFile = m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_Texture, name);
return hasFile;
}
@@ -165,23 +164,23 @@ DLCPack * DLCTexturePack::getDLCPack()
void DLCTexturePack::loadColourTable()
{
// Load the game colours
if(m_dlcDataPack != nullptr && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_ColourTable, L"colours.col"))
if(m_dlcDataPack != NULL && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_ColourTable, L"colours.col"))
{
DLCColourTableFile *colourFile = static_cast<DLCColourTableFile *>(m_dlcDataPack->getFile(DLCManager::e_DLCType_ColourTable, L"colours.col"));
DLCColourTableFile *colourFile = (DLCColourTableFile *)m_dlcDataPack->getFile(DLCManager::e_DLCType_ColourTable, L"colours.col");
m_colourTable = colourFile->getColourTable();
m_bUsingDefaultColourTable = false;
}
else
{
// 4J Stu - We can delete the default colour table, but not the one from the DLCColourTableFile
if(!m_bUsingDefaultColourTable) m_colourTable = nullptr;
if(!m_bUsingDefaultColourTable) m_colourTable = NULL;
loadDefaultColourTable();
m_bUsingDefaultColourTable = true;
}
// Load the text colours
#ifdef _XBOX
if(m_dlcDataPack != nullptr && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"))
if(m_dlcDataPack != NULL && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"))
{
DLCUIDataFile *dataFile = (DLCUIDataFile *)m_dlcDataPack->getFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp");
@@ -206,7 +205,7 @@ void DLCTexturePack::loadColourTable()
swprintf(szResourceLocator, LOCATOR_SIZE,L"memory://%08X,%04X#xuiscene_colourtable.xur",pbData, dwSize);
HXUIOBJ hScene;
HRESULT hr = XuiSceneCreate(szResourceLocator,szResourceLocator, nullptr, &hScene);
HRESULT hr = XuiSceneCreate(szResourceLocator,szResourceLocator, NULL, &hScene);
if(HRESULT_SUCCEEDED(hr))
{
@@ -275,7 +274,7 @@ wstring DLCTexturePack::getFilePath(DWORD packId, wstring filename, bool bAddDat
int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask)
{
DLCTexturePack *texturePack = static_cast<DLCTexturePack *>(pParam);
DLCTexturePack *texturePack = (DLCTexturePack *)pParam;
texturePack->m_bLoadingData = false;
if(dwErr!=ERROR_SUCCESS)
{
@@ -295,11 +294,11 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
if(!app.m_dlcManager.readDLCDataFile(dwFilesProcessed, getFilePath(texturePack->m_dlcInfoPack->GetPackID(), dataFilePath),texturePack->m_dlcDataPack))
{
delete texturePack->m_dlcDataPack;
texturePack->m_dlcDataPack = nullptr;
texturePack->m_dlcDataPack = NULL;
}
// Load the UI data
if(texturePack->m_dlcDataPack != nullptr)
if(texturePack->m_dlcDataPack != NULL)
{
#ifdef _XBOX
File xzpPath(getFilePath(texturePack->m_dlcInfoPack->GetPackID(), wstring(L"TexturePack.xzp") ) );
@@ -311,10 +310,10 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
nullptr, // Unused
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
nullptr // Unsupported
NULL // Unsupported
);
if( fileHandle != INVALID_HANDLE_VALUE )
@@ -322,7 +321,7 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
DWORD dwFileSize = xzpPath.length();
DWORD bytesRead;
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL success = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
BOOL success = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
CloseHandle(fileHandle);
if(success)
{
@@ -343,12 +342,12 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
*/
DLCPack *pack = texturePack->m_dlcInfoPack->GetParentPack();
LevelGenerationOptions *levelGen = app.getLevelGenerationOptions();
if (levelGen != nullptr && !levelGen->hasLoadedData())
if (levelGen != NULL && !levelGen->hasLoadedData())
{
int gameRulesCount = pack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
for(int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesHeader *dlcFile = static_cast<DLCGameRulesHeader *>(pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i));
DLCGameRulesHeader *dlcFile = (DLCGameRulesHeader *) pack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
if (!dlcFile->getGrfPath().empty())
{
@@ -362,10 +361,10 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
nullptr, // Unused
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
nullptr // Unsupported
NULL // Unsupported
);
#else
const char *pchFilename=wstringtofilename(grf.getPath());
@@ -373,10 +372,10 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
nullptr, // Unused
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
nullptr // Unsupported
NULL // Unsupported
);
#endif
@@ -385,7 +384,7 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
DWORD dwFileSize = grf.length();
DWORD bytesRead;
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
if(bSuccess==FALSE)
{
app.FatalLoadError();
@@ -414,10 +413,10 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
nullptr, // Unused
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
nullptr // Unsupported
NULL // Unsupported
);
#else
const char *pchFilename=wstringtofilename(grf.getPath());
@@ -425,18 +424,18 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
nullptr, // Unused
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
nullptr // Unsupported
NULL // Unsupported
);
#endif
if( fileHandle != INVALID_HANDLE_VALUE )
{
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,nullptr);
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,NULL);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
if(bSuccess==FALSE)
{
app.FatalLoadError();
@@ -470,7 +469,7 @@ int DLCTexturePack::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicen
//DLCPack *pack = texturePack->m_dlcInfoPack->GetParentPack();
if(pack->getDLCItemsCount(DLCManager::e_DLCType_Audio)>0)
{
DLCAudioFile *dlcFile = static_cast<DLCAudioFile *>(pack->getFile(DLCManager::e_DLCType_Audio, 0));
DLCAudioFile *dlcFile = (DLCAudioFile *) pack->getFile(DLCManager::e_DLCType_Audio, 0);
texturePack->setHasAudio(true);
// init the streaming sound ids for this texture pack
int iOverworldStart, iNetherStart, iEndStart;
@@ -514,7 +513,7 @@ void DLCTexturePack::loadUI()
//L"memory://0123ABCD,21A3#skin_default.xur"
// Load new skin
if(m_dlcDataPack != nullptr && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"))
if(m_dlcDataPack != NULL && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"))
{
DLCUIDataFile *dataFile = (DLCUIDataFile *)m_dlcDataPack->getFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp");
@@ -528,7 +527,7 @@ void DLCTexturePack::loadUI()
XuiFreeVisuals(L"");
HRESULT hr = app.LoadSkin(szResourceLocator,nullptr);//L"TexturePack");
HRESULT hr = app.LoadSkin(szResourceLocator,NULL);//L"TexturePack");
if(HRESULT_SUCCEEDED(hr))
{
bUILoaded = true;
@@ -578,7 +577,7 @@ void DLCTexturePack::unloadUI()
AbstractTexturePack::unloadUI();
app.m_dlcManager.removePack(m_dlcDataPack);
m_dlcDataPack = nullptr;
m_dlcDataPack = NULL;
delete m_archiveFile;
m_bHasLoadedData = false;
@@ -588,9 +587,9 @@ void DLCTexturePack::unloadUI()
wstring DLCTexturePack::getXuiRootPath()
{
wstring path = L"";
if(m_dlcDataPack != nullptr && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"))
if(m_dlcDataPack != NULL && m_dlcDataPack->doesPackContainFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"))
{
DLCUIDataFile *dataFile = static_cast<DLCUIDataFile *>(m_dlcDataPack->getFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp"));
DLCUIDataFile *dataFile = (DLCUIDataFile *)m_dlcDataPack->getFile(DLCManager::e_DLCType_UIData, L"TexturePack.xzp");
DWORD dwSize = 0;
PBYTE pbData = dataFile->getData(dwSize);