Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -50,7 +50,7 @@ LPCWSTR CScene_Debug::m_DebugButtonTextA[eDebugButton_Max+1]=
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//----------------------------------------------------------------------------------
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HRESULT CScene_Debug::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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m_iPad=*static_cast<int *>(pInitData->pvInitData);
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m_iPad=*(int *)pInitData->pvInitData;
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// set text and enable any debug options required
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int iCheckboxIndex=0;
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@@ -89,7 +89,7 @@ HRESULT CScene_Debug::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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XuiCreateObject( XUI_CLASS_CHECKBOX, &m_DebugCheckboxDataA[iCheckboxIndex].hXuiObj );
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XuiObjectFromHandle( m_DebugCheckboxDataA[iCheckboxIndex].hXuiObj, &m_DebugCheckboxDataA[iCheckboxIndex].pvData );
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pCheckbox = static_cast<CXuiCheckbox *>(m_DebugCheckboxDataA[iCheckboxIndex].pvData);
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pCheckbox = (CXuiCheckbox *)m_DebugCheckboxDataA[iCheckboxIndex].pvData;
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//m_phXuiObjA[iElementIndex] = pCheckbox->m_hObj;
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pCheckbox->SetText(m_DebugCheckboxTextA[iCheckboxIndex]);
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pCheckbox->SetShow(TRUE);
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@@ -139,7 +139,7 @@ HRESULT CScene_Debug::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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XuiCreateObject( XUI_CLASS_BUTTON, &m_DebugButtonDataA[iButtonIndex].hXuiObj );
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XuiObjectFromHandle( m_DebugButtonDataA[iButtonIndex].hXuiObj, &m_DebugButtonDataA[iButtonIndex].pvData );
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pButton = static_cast<CXuiControl *>(m_DebugButtonDataA[iButtonIndex].pvData);
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pButton = (CXuiControl *)m_DebugButtonDataA[iButtonIndex].pvData;
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//m_phXuiObjA[iElementIndex] = pCheckbox->m_hObj;
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pButton->SetText(m_DebugButtonTextA[iButtonIndex]);
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pButton->SetShow(TRUE);
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@@ -171,7 +171,7 @@ HRESULT CScene_Debug::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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for(int i=0;i<iCheckboxIndex;i++)
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{
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CXuiCheckbox *pCheckbox = static_cast<CXuiCheckbox *>(m_DebugCheckboxDataA[i].pvData);
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CXuiCheckbox *pCheckbox = (CXuiCheckbox *)m_DebugCheckboxDataA[i].pvData;
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pCheckbox->SetCheck( (uiDebugBitmask&(1<<i)) ?TRUE:FALSE);
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}
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@@ -213,7 +213,7 @@ HRESULT CScene_Debug::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
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// check all the settings
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for(int i=0;i<m_iTotalCheckboxElements;i++)
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{
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CXuiCheckbox *pCheckbox = static_cast<CXuiCheckbox *>(m_DebugCheckboxDataA[i].pvData);
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CXuiCheckbox *pCheckbox = (CXuiCheckbox *)m_DebugCheckboxDataA[i].pvData;
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uiDebugBitmask|=pCheckbox->IsChecked()?(1<<iCurrentBitmaskIndex):0;
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iCurrentBitmaskIndex++;
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}
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