Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -50,7 +50,7 @@ LPCWSTR CScene_Debug::m_DebugButtonTextA[eDebugButton_Max+1]=
//----------------------------------------------------------------------------------
HRESULT CScene_Debug::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
m_iPad=*static_cast<int *>(pInitData->pvInitData);
m_iPad=*(int *)pInitData->pvInitData;
// set text and enable any debug options required
int iCheckboxIndex=0;
@@ -89,7 +89,7 @@ HRESULT CScene_Debug::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
XuiCreateObject( XUI_CLASS_CHECKBOX, &m_DebugCheckboxDataA[iCheckboxIndex].hXuiObj );
XuiObjectFromHandle( m_DebugCheckboxDataA[iCheckboxIndex].hXuiObj, &m_DebugCheckboxDataA[iCheckboxIndex].pvData );
pCheckbox = static_cast<CXuiCheckbox *>(m_DebugCheckboxDataA[iCheckboxIndex].pvData);
pCheckbox = (CXuiCheckbox *)m_DebugCheckboxDataA[iCheckboxIndex].pvData;
//m_phXuiObjA[iElementIndex] = pCheckbox->m_hObj;
pCheckbox->SetText(m_DebugCheckboxTextA[iCheckboxIndex]);
pCheckbox->SetShow(TRUE);
@@ -139,7 +139,7 @@ HRESULT CScene_Debug::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
XuiCreateObject( XUI_CLASS_BUTTON, &m_DebugButtonDataA[iButtonIndex].hXuiObj );
XuiObjectFromHandle( m_DebugButtonDataA[iButtonIndex].hXuiObj, &m_DebugButtonDataA[iButtonIndex].pvData );
pButton = static_cast<CXuiControl *>(m_DebugButtonDataA[iButtonIndex].pvData);
pButton = (CXuiControl *)m_DebugButtonDataA[iButtonIndex].pvData;
//m_phXuiObjA[iElementIndex] = pCheckbox->m_hObj;
pButton->SetText(m_DebugButtonTextA[iButtonIndex]);
pButton->SetShow(TRUE);
@@ -171,7 +171,7 @@ HRESULT CScene_Debug::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
for(int i=0;i<iCheckboxIndex;i++)
{
CXuiCheckbox *pCheckbox = static_cast<CXuiCheckbox *>(m_DebugCheckboxDataA[i].pvData);
CXuiCheckbox *pCheckbox = (CXuiCheckbox *)m_DebugCheckboxDataA[i].pvData;
pCheckbox->SetCheck( (uiDebugBitmask&(1<<i)) ?TRUE:FALSE);
}
@@ -213,7 +213,7 @@ HRESULT CScene_Debug::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
// check all the settings
for(int i=0;i<m_iTotalCheckboxElements;i++)
{
CXuiCheckbox *pCheckbox = static_cast<CXuiCheckbox *>(m_DebugCheckboxDataA[i].pvData);
CXuiCheckbox *pCheckbox = (CXuiCheckbox *)m_DebugCheckboxDataA[i].pvData;
uiDebugBitmask|=pCheckbox->IsChecked()?(1<<iCurrentBitmaskIndex):0;
iCurrentBitmaskIndex++;
}