Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -26,9 +26,9 @@ WCHAR *CScene_SkinSelect::wchDefaultNamesA[]=
//----------------------------------------------------------------------------------
HRESULT CScene_SkinSelect::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
m_iPad=*static_cast<int *>(pInitData->pvInitData);
m_iPad=*(int *)pInitData->pvInitData;
// if we're not in the game, we need to use basescene 0
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_bIgnoreInput=false;
// 4J Stu - Added this so that we have skins loaded
@@ -46,7 +46,7 @@ HRESULT CScene_SkinSelect::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
m_skinIndex = 0;
m_currentSkinPath = app.GetPlayerSkinName(m_iPad);
m_originalSkinId = app.GetPlayerSkinId(m_iPad);
m_currentPack = nullptr;
m_currentPack = NULL;
m_bSlidingSkins = false;
m_bAnimatingMove = false;
currentPackCount = 0;
@@ -86,7 +86,7 @@ HRESULT CScene_SkinSelect::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
// Change to display the favorites if there are any. The current skin will be in there (probably) - need to check for it
m_currentPack = app.m_dlcManager.getPackContainingSkin(m_currentSkinPath);
bool bFound;
if(m_currentPack != nullptr)
if(m_currentPack != NULL)
{
m_packIndex = app.m_dlcManager.getPackIndex(m_currentPack,bFound,DLCManager::e_DLCType_Skin) + SKIN_SELECT_MAX_DEFAULTS;
}
@@ -232,7 +232,7 @@ HRESULT CScene_SkinSelect::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandle
}
break;
default:
if( m_currentPack != nullptr )
if( m_currentPack != NULL )
{
DLCSkinFile *skinFile = m_currentPack->getSkinFile(m_skinIndex);
@@ -266,7 +266,7 @@ HRESULT CScene_SkinSelect::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandle
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(m_currentPack->getPurchaseOfferId());
ULONGLONG ullOfferID_Full;
if(pDLCInfo!=nullptr)
if(pDLCInfo!=NULL)
{
ullOfferID_Full=pDLCInfo->ullOfferID_Full;
}
@@ -626,8 +626,8 @@ void CScene_SkinSelect::handleSkinIndexChanged()
wstring skinOrigin = L"";
bool bSkinIsFree=false;
bool bLicensed=false;
DLCSkinFile *skinFile=nullptr;
DLCPack *Pack=nullptr;
DLCSkinFile *skinFile=NULL;
DLCPack *Pack=NULL;
BYTE sidePreviewControlsL,sidePreviewControlsR;
bool bNoSkinsToShow=false;
@@ -635,7 +635,7 @@ void CScene_SkinSelect::handleSkinIndexChanged()
m_selectedGroup.SetShow( FALSE );
m_skinDetails.SetShow( FALSE );
if( m_currentPack != nullptr )
if( m_currentPack != NULL )
{
skinFile = m_currentPack->getSkinFile(m_skinIndex);
m_selectedSkinPath = skinFile->getPath();
@@ -665,7 +665,7 @@ void CScene_SkinSelect::handleSkinIndexChanged()
{
m_selectedSkinPath = L"";
m_selectedCapePath = L"";
m_vAdditionalSkinBoxes = nullptr;
m_vAdditionalSkinBoxes = NULL;
switch(m_packIndex)
{
@@ -753,13 +753,13 @@ void CScene_SkinSelect::handleSkinIndexChanged()
{
// add the boxes to the humanoid model, but only if we've not done this already
vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
if(pAdditionalModelParts==nullptr)
if(pAdditionalModelParts==NULL)
{
pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),m_vAdditionalSkinBoxes);
}
}
if(skinFile!=nullptr)
if(skinFile!=NULL)
{
app.SetAnimOverrideBitmask(skinFile->getSkinID(),skinFile->getAnimOverrideBitmask());
}
@@ -774,7 +774,7 @@ void CScene_SkinSelect::handleSkinIndexChanged()
wstring otherSkinPath = L"";
wstring otherCapePath = L"";
vector<SKIN_BOX *> *othervAdditionalSkinBoxes=nullptr;
vector<SKIN_BOX *> *othervAdditionalSkinBoxes=NULL;
wchar_t chars[256];
// turn off all displays
@@ -820,10 +820,10 @@ void CScene_SkinSelect::handleSkinIndexChanged()
{
if(showNext)
{
skinFile=nullptr;
skinFile=NULL;
m_previewNextControls[i]->SetShow(TRUE);
if( m_currentPack != nullptr )
if( m_currentPack != NULL )
{
skinFile = m_currentPack->getSkinFile(nextIndex);
otherSkinPath = skinFile->getPath();
@@ -835,7 +835,7 @@ void CScene_SkinSelect::handleSkinIndexChanged()
{
otherSkinPath = L"";
otherCapePath = L"";
othervAdditionalSkinBoxes=nullptr;
othervAdditionalSkinBoxes=NULL;
switch(m_packIndex)
{
case SKIN_SELECT_PACK_DEFAULT:
@@ -867,13 +867,13 @@ void CScene_SkinSelect::handleSkinIndexChanged()
if(othervAdditionalSkinBoxes && othervAdditionalSkinBoxes->size()!=0)
{
vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
if(pAdditionalModelParts==nullptr)
if(pAdditionalModelParts==NULL)
{
pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
}
}
// 4J-PB - anim override needs set before SetTexture
if(skinFile!=nullptr)
if(skinFile!=NULL)
{
app.SetAnimOverrideBitmask(skinFile->getSkinID(),skinFile->getAnimOverrideBitmask());
}
@@ -892,10 +892,10 @@ void CScene_SkinSelect::handleSkinIndexChanged()
{
if(showPrevious)
{
skinFile=nullptr;
skinFile=NULL;
m_previewPreviousControls[i]->SetShow(TRUE);
if( m_currentPack != nullptr )
if( m_currentPack != NULL )
{
skinFile = m_currentPack->getSkinFile(previousIndex);
otherSkinPath = skinFile->getPath();
@@ -907,7 +907,7 @@ void CScene_SkinSelect::handleSkinIndexChanged()
{
otherSkinPath = L"";
otherCapePath = L"";
othervAdditionalSkinBoxes=nullptr;
othervAdditionalSkinBoxes=NULL;
switch(m_packIndex)
{
case SKIN_SELECT_PACK_DEFAULT:
@@ -939,7 +939,7 @@ void CScene_SkinSelect::handleSkinIndexChanged()
if(othervAdditionalSkinBoxes && othervAdditionalSkinBoxes->size()!=0)
{
vector<ModelPart *> *pAdditionalModelParts = app.GetAdditionalModelParts(skinFile->getSkinID());
if(pAdditionalModelParts==nullptr)
if(pAdditionalModelParts==NULL)
{
pAdditionalModelParts = app.SetAdditionalSkinBoxes(skinFile->getSkinID(),othervAdditionalSkinBoxes);
}
@@ -957,7 +957,7 @@ void CScene_SkinSelect::handleSkinIndexChanged()
}
// update the tooltips
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNoSkinsToShow)
{
@@ -1001,10 +1001,10 @@ void CScene_SkinSelect::handlePackIndexChanged()
}
else
{
m_currentPack = nullptr;
m_currentPack = NULL;
}
m_skinIndex = 0;
if(m_currentPack != nullptr)
if(m_currentPack != NULL)
{
bool found;
DWORD currentSkinIndex = m_currentPack->getSkinIndexAt(m_currentSkinPath, found);
@@ -1021,7 +1021,7 @@ void CScene_SkinSelect::handlePackIndexChanged()
DWORD defaultSkinIndex = GET_DEFAULT_SKIN_ID_FROM_BITMASK(m_originalSkinId);
if( ugcSkinIndex == 0 )
{
m_skinIndex = static_cast<EDefaultSkins>(defaultSkinIndex);
m_skinIndex = (EDefaultSkins) defaultSkinIndex;
}
}
break;
@@ -1199,7 +1199,7 @@ int CScene_SkinSelect::getNextSkinIndex(DWORD sourceIndex)
{
nextSkin = eDefaultSkins_ServerSelected;
}
else if(m_currentPack != nullptr && nextSkin>=m_currentPack->getSkinCount())
else if(m_currentPack != NULL && nextSkin>=m_currentPack->getSkinCount())
{
nextSkin = 0;
}
@@ -1233,7 +1233,7 @@ int CScene_SkinSelect::getPreviousSkinIndex(DWORD sourceIndex)
{
previousSkin = eDefaultSkins_Count - 1;
}
else if(m_currentPack != nullptr)
else if(m_currentPack != NULL)
{
previousSkin = m_currentPack->getSkinCount()-1;
}
@@ -1311,7 +1311,7 @@ void CScene_SkinSelect::updateClipping()
int CScene_SkinSelect::UnlockSkinReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
CScene_SkinSelect* pScene = static_cast<CScene_SkinSelect *>(pParam);
CScene_SkinSelect* pScene = (CScene_SkinSelect*)pParam;
#ifdef _XBOX
if(result==C4JStorage::EMessage_ResultAccept)
{
@@ -1320,7 +1320,7 @@ int CScene_SkinSelect::UnlockSkinReturned(void *pParam,int iPad,C4JStorage::EMes
ULONGLONG ullIndexA[1];
DLC_INFO *pDLCInfo = app.GetDLCInfoForTrialOfferID(pScene->m_currentPack->getPurchaseOfferId());
if(pDLCInfo!=nullptr)
if(pDLCInfo!=NULL)
{
ullIndexA[0]=pDLCInfo->ullOfferID_Full;
}
@@ -1330,13 +1330,13 @@ int CScene_SkinSelect::UnlockSkinReturned(void *pParam,int iPad,C4JStorage::EMes
}
// If we're in-game, then we need to enable DLC downloads. They'll be set back to Auto on leaving the pause menu
if(Minecraft::GetInstance()->level!=nullptr)
if(Minecraft::GetInstance()->level!=NULL)
{
// need to allow downloads here, or the player would need to quit the game to let the download of a skin pack happen. This might affect the network traffic, since the download could take all the bandwidth...
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
}
StorageManager.InstallOffer(1,ullIndexA,nullptr,nullptr);
StorageManager.InstallOffer(1,ullIndexA,NULL,NULL);
// the license change coming in when the offer has been installed will cause this scene to refresh
}
@@ -1380,7 +1380,7 @@ HRESULT CScene_SkinSelect::OnCustomMessage_DLCMountingComplete()
if(app.m_dlcManager.getPackCount(DLCManager::e_DLCType_Skin)>0)
{
m_currentPack = app.m_dlcManager.getPackContainingSkin(m_currentSkinPath);
if(m_currentPack != nullptr)
if(m_currentPack != NULL)
{
bool bFound = false;
m_packIndex = app.m_dlcManager.getPackIndex(m_currentPack,bFound,DLCManager::e_DLCType_Skin) + SKIN_SELECT_MAX_DEFAULTS;
@@ -1400,7 +1400,7 @@ HRESULT CScene_SkinSelect::OnCustomMessage_DLCMountingComplete()
updateCurrentFocus();
m_bIgnoreInput=false;
app.m_dlcManager.checkForCorruptDLCAndAlert();
bool bInGame=(Minecraft::GetInstance()->level!=nullptr);
bool bInGame=(Minecraft::GetInstance()->level!=NULL);
if(bInGame) XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_AUTO);