Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -26,9 +26,9 @@ int CScene_SettingsOptions::m_iDifficultyTitleSettingA[4]=
HRESULT CScene_SettingsOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
WCHAR TempString[256];
m_iPad=*static_cast<int *>(pInitData->pvInitData);
m_iPad=*(int *)pInitData->pvInitData;
// if we're not in the game, we need to use basescene 0
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
MapChildControls();
@@ -274,14 +274,14 @@ HRESULT CScene_SettingsOptions::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINot
else
{
app.SetAutosaveTimerTime();
swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),pNotifyValueChanged->nValue*15, app.GetString( IDS_MINUTES ));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),pNotifyValueChanged->nValue*15, app.GetString( IDS_MINUTES ));
}
m_SliderA[SLIDER_SETTINGS_AUTOSAVE].SetText(TempString);
}
else if(hObjSource==m_SliderA[SLIDER_SETTINGS_DIFFICULTY].GetSlider() )
{
app.SetGameSettings(m_iPad,eGameSetting_Difficulty,pNotifyValueChanged->nValue);
swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[pNotifyValueChanged->nValue]));
swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[pNotifyValueChanged->nValue]));
m_SliderA[SLIDER_SETTINGS_DIFFICULTY].SetText(TempString);
wstring wsText=app.GetString(m_iDifficultySettingA[pNotifyValueChanged->nValue]);
@@ -353,7 +353,7 @@ HRESULT CScene_SettingsOptions::OnControlNavigate(XUIMessageControlNavigate *pCo
// added so we can skip greyed out items
pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
if(pControlNavigateData->hObjDest!=nullptr)
if(pControlNavigateData->hObjDest!=NULL)
{
bHandled=TRUE;
}
@@ -467,7 +467,7 @@ HRESULT CScene_SettingsOptions::OnTransitionStart( XUIMessageTransition *pTransi
// Need to refresh the scenes visual since the object size has now changed
XuiControlAttachVisual(m_hObj);
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{