Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -10,9 +10,9 @@
HRESULT CScene_SettingsControl::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
WCHAR TempString[256];
m_iPad=*static_cast<int *>(pInitData->pvInitData);
m_iPad=*(int *)pInitData->pvInitData;
// if we're not in the game, we need to use basescene 0
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
MapChildControls();
@@ -66,13 +66,13 @@ HRESULT CScene_SettingsControl::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINot
if(hObjSource==m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INGAME].GetSlider() )
{
app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame,pNotifyValueChanged->nValue);
swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),pNotifyValueChanged->nValue);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),pNotifyValueChanged->nValue);
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INGAME].SetText(TempString);
}
else if(hObjSource==m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INMENU].GetSlider() )
{
app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu,pNotifyValueChanged->nValue);
swprintf( static_cast<WCHAR *>(TempString), 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),pNotifyValueChanged->nValue);
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),pNotifyValueChanged->nValue);
m_SliderA[SLIDER_SETTINGS_SENSITIVITY_INMENU].SetText(TempString);
}
@@ -120,7 +120,7 @@ HRESULT CScene_SettingsControl::OnControlNavigate(XUIMessageControlNavigate *pCo
// added so we can skip greyed out items
pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
if(pControlNavigateData->hObjDest!=nullptr)
if(pControlNavigateData->hObjDest!=NULL)
{
bHandled=TRUE;
}
@@ -218,7 +218,7 @@ HRESULT CScene_SettingsControl::OnTransitionStart( XUIMessageTransition *pTransi
HRESULT CScene_SettingsControl::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
{
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
// if we're not in the game, we need to use basescene 0
if(bNotInGame)