Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -10,9 +10,9 @@
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HRESULT CScene_SettingsAll::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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//WCHAR TempString[256];
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m_iPad=*static_cast<int *>(pInitData->pvInitData);
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m_iPad=*(int *)pInitData->pvInitData;
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// if we're not in the game, we need to use basescene 0
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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MapChildControls();
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@@ -112,7 +112,7 @@ HRESULT CScene_SettingsAll::OnControlNavigate(XUIMessageControlNavigate *pContro
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// added so we can skip greyed out items
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pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
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if(pControlNavigateData->hObjDest!=nullptr)
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if(pControlNavigateData->hObjDest!=NULL)
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{
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bHandled=TRUE;
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}
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@@ -181,7 +181,7 @@ HRESULT CScene_SettingsAll::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress*
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HRESULT CScene_SettingsAll::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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// if we're not in the game, we need to use basescene 0
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if(bNotInGame)
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