Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -21,7 +21,7 @@ const float CScene_Win::PLAYER_SCROLL_SPEED = 3.0f;
//----------------------------------------------------------------------------------
HRESULT CScene_Win::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
m_iPad = *static_cast<int *>(pInitData->pvInitData);
m_iPad = *(int *)pInitData->pvInitData;
m_bIgnoreInput = false;
@@ -57,18 +57,18 @@ HRESULT CScene_Win::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
noNoiseString = app.FormatHTMLString(m_iPad, noNoiseString, 0xff000000);
Random random(8124371);
size_t found=noNoiseString.find_first_of(L"{");
size_t length;
int found=(int)noNoiseString.find_first_of(L"{");
int length;
while (found!=string::npos)
{
length = random.nextInt(4) + 3;
m_noiseLengths.push_back(length);
found=noNoiseString.find_first_of(L"{", found + 1);
found=(int)noNoiseString.find_first_of(L"{",found+1);
}
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localplayers[s_winUserIndex] != nullptr)
if(pMinecraft->localplayers[s_winUserIndex] != NULL)
{
noNoiseString = replaceAll(noNoiseString,L"{*PLAYER*}",pMinecraft->localplayers[s_winUserIndex]->name);
}
@@ -134,7 +134,7 @@ HRESULT CScene_Win::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
app.CloseAllPlayersXuiScenes();
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if(pMinecraft->localplayers[i] != nullptr)
if(pMinecraft->localplayers[i] != NULL)
{
app.SetAction(i,eAppAction_Respawn);
}
@@ -143,7 +143,7 @@ HRESULT CScene_Win::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
// Show the other players scenes
CXuiSceneBase::ShowOtherPlayersBaseScene(pInputData->UserIndex, true);
// This just allows it to be shown
if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != nullptr) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true);
if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != NULL) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true);
ui.UpdatePlayerBasePositions();
rfHandled = TRUE;
@@ -277,7 +277,7 @@ HRESULT CScene_Win::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
CXuiSceneBase::ShowOtherPlayersBaseScene(ProfileManager.GetPrimaryPad(), false);
// This just allows it to be shown
if(Minecraft::GetInstance()->localgameModes[ProfileManager.GetPrimaryPad()] != nullptr) Minecraft::GetInstance()->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(false);
if(Minecraft::GetInstance()->localgameModes[ProfileManager.GetPrimaryPad()] != NULL) Minecraft::GetInstance()->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(false);
// Temporarily make this scene fullscreen
CXuiSceneBase::SetPlayerBaseScenePosition( ProfileManager.GetPrimaryPad(), CXuiSceneBase::e_BaseScene_Fullscreen );