Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -27,7 +27,7 @@ HRESULT CXuiSceneTrading::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
Minecraft *pMinecraft = Minecraft::GetInstance();
TradingScreenInput* initData = static_cast<TradingScreenInput *>(pInitData->pvInitData);
TradingScreenInput* initData = (TradingScreenInput *)pInitData->pvInitData;
m_iPad=initData->iPad;
m_bSplitscreen=initData->bSplitscreen;
m_merchant = initData->trader;
@@ -39,9 +39,9 @@ HRESULT CXuiSceneTrading::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
}
if( pMinecraft->localgameModes[m_iPad] != nullptr )
if( pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trading_Menu, this);
}
@@ -79,15 +79,15 @@ HRESULT CXuiSceneTrading::OnDestroy()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[m_iPad] != nullptr )
if( pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
}
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
@@ -97,7 +97,7 @@ HRESULT CXuiSceneTrading::OnTransitionStart( XUIMessageTransition *pTransition,
if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
{
HXUIOBJ hObj=nullptr;
HXUIOBJ hObj=NULL;
HRESULT hr=XuiControlGetVisual(m_offerInfoControl.m_hObj,&hObj);
hr=XuiElementGetChildById(hObj,L"text_measurer",&m_hOfferInfoTextMeasurer);
hr=XuiElementGetChildById(hObj,L"text_name",&m_hOfferInfoText);