Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -27,7 +27,7 @@ HRESULT CXuiSceneTrading::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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Minecraft *pMinecraft = Minecraft::GetInstance();
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TradingScreenInput* initData = static_cast<TradingScreenInput *>(pInitData->pvInitData);
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TradingScreenInput* initData = (TradingScreenInput *)pInitData->pvInitData;
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m_iPad=initData->iPad;
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m_bSplitscreen=initData->bSplitscreen;
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m_merchant = initData->trader;
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@@ -39,9 +39,9 @@ HRESULT CXuiSceneTrading::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
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}
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if( pMinecraft->localgameModes[m_iPad] != nullptr )
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if( pMinecraft->localgameModes[m_iPad] != NULL )
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{
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TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trading_Menu, this);
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}
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@@ -79,15 +79,15 @@ HRESULT CXuiSceneTrading::OnDestroy()
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if( pMinecraft->localgameModes[m_iPad] != nullptr )
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if( pMinecraft->localgameModes[m_iPad] != NULL )
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{
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TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
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if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
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}
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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return S_OK;
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}
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@@ -97,7 +97,7 @@ HRESULT CXuiSceneTrading::OnTransitionStart( XUIMessageTransition *pTransition,
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if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
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{
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HXUIOBJ hObj=nullptr;
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HXUIOBJ hObj=NULL;
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HRESULT hr=XuiControlGetVisual(m_offerInfoControl.m_hObj,&hObj);
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hr=XuiElementGetChildById(hObj,L"text_measurer",&m_hOfferInfoTextMeasurer);
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hr=XuiElementGetChildById(hObj,L"text_name",&m_hOfferInfoText);
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