Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -29,7 +29,7 @@ HRESULT CXuiSceneContainer::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
Minecraft *pMinecraft = Minecraft::GetInstance();
ContainerScreenInput* initData = static_cast<ContainerScreenInput *>(pInitData->pvInitData);
ContainerScreenInput* initData = (ContainerScreenInput*)pInitData->pvInitData;
XuiControlSetText(m_ChestText,app.GetString(initData->container->getName()));
@@ -40,7 +40,7 @@ HRESULT CXuiSceneContainer::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
m_bSplitscreen=initData->bSplitscreen;
#ifdef _XBOX
if( pMinecraft->localgameModes[initData->iPad] != nullptr )
if( pMinecraft->localgameModes[initData->iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
@@ -75,9 +75,9 @@ HRESULT CXuiSceneContainer::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
// to get it into actual back buffer coordinates, and we need those to remain whole numbers to avoid issues with point sampling
if(!RenderManager.IsHiDef())
{
int iY = static_cast<int>(vPos.y);
int iY = (int)(vPos.y);
iY &= 0xfffffffe;
vPos.y = static_cast<float>(iY);
vPos.y = (float)iY;
}
this->SetPosition( &vPos );
@@ -95,16 +95,16 @@ HRESULT CXuiSceneContainer::OnDestroy()
Minecraft *pMinecraft = Minecraft::GetInstance();
#ifdef _XBOX
if( pMinecraft->localgameModes[m_iPad] != nullptr )
if( pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
}
#endif
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
@@ -125,7 +125,7 @@ CXuiControl* CXuiSceneContainer::GetSectionControl( ESceneSection eSection )
assert( false );
break;
}
return nullptr;
return NULL;
}
CXuiCtrlSlotList* CXuiSceneContainer::GetSectionSlotList( ESceneSection eSection )
@@ -145,7 +145,7 @@ CXuiCtrlSlotList* CXuiSceneContainer::GetSectionSlotList( ESceneSection eSection
assert( false );
break;
}
return nullptr;
return NULL;
}
// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back