Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -29,7 +29,7 @@ HRESULT CXuiSceneContainer::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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Minecraft *pMinecraft = Minecraft::GetInstance();
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ContainerScreenInput* initData = static_cast<ContainerScreenInput *>(pInitData->pvInitData);
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ContainerScreenInput* initData = (ContainerScreenInput*)pInitData->pvInitData;
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XuiControlSetText(m_ChestText,app.GetString(initData->container->getName()));
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@@ -40,7 +40,7 @@ HRESULT CXuiSceneContainer::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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m_bSplitscreen=initData->bSplitscreen;
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#ifdef _XBOX
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if( pMinecraft->localgameModes[initData->iPad] != nullptr )
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if( pMinecraft->localgameModes[initData->iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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@@ -75,9 +75,9 @@ HRESULT CXuiSceneContainer::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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// to get it into actual back buffer coordinates, and we need those to remain whole numbers to avoid issues with point sampling
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if(!RenderManager.IsHiDef())
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{
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int iY = static_cast<int>(vPos.y);
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int iY = (int)(vPos.y);
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iY &= 0xfffffffe;
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vPos.y = static_cast<float>(iY);
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vPos.y = (float)iY;
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}
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this->SetPosition( &vPos );
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@@ -95,16 +95,16 @@ HRESULT CXuiSceneContainer::OnDestroy()
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Minecraft *pMinecraft = Minecraft::GetInstance();
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#ifdef _XBOX
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if( pMinecraft->localgameModes[m_iPad] != nullptr )
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if( pMinecraft->localgameModes[m_iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
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if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
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}
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#endif
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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return S_OK;
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}
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@@ -125,7 +125,7 @@ CXuiControl* CXuiSceneContainer::GetSectionControl( ESceneSection eSection )
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assert( false );
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break;
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}
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return nullptr;
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return NULL;
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}
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CXuiCtrlSlotList* CXuiSceneContainer::GetSectionSlotList( ESceneSection eSection )
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@@ -145,7 +145,7 @@ CXuiCtrlSlotList* CXuiSceneContainer::GetSectionSlotList( ESceneSection eSection
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assert( false );
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break;
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}
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return nullptr;
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return NULL;
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}
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// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
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