Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -28,7 +28,7 @@ HRESULT CXuiSceneAnvil::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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Minecraft *pMinecraft = Minecraft::GetInstance();
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AnvilScreenInput* initData = static_cast<AnvilScreenInput *>(pInitData->pvInitData);
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AnvilScreenInput* initData = (AnvilScreenInput*)pInitData->pvInitData;
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m_iPad=initData->iPad;
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m_bSplitscreen=initData->bSplitscreen;
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m_inventory = initData->inventory;
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@@ -40,9 +40,9 @@ HRESULT CXuiSceneAnvil::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
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}
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if( pMinecraft->localgameModes[m_iPad] != nullptr )
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if( pMinecraft->localgameModes[m_iPad] != NULL )
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{
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TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Anvil_Menu, this);
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}
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@@ -67,15 +67,15 @@ HRESULT CXuiSceneAnvil::OnDestroy()
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if( pMinecraft->localgameModes[m_iPad] != nullptr )
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if( pMinecraft->localgameModes[m_iPad] != NULL )
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{
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TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
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if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
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}
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
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// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
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if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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return S_OK;
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}
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@@ -89,8 +89,8 @@ HRESULT CXuiSceneAnvil::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValue
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// strip leading spaces
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wstring b;
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size_t start = newValue.find_first_not_of(L" ");
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size_t end = newValue.find_last_not_of(L" ");
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int start = (int)newValue.find_first_not_of(L" ");
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int end = (int)newValue.find_last_not_of(L" ");
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if( start == wstring::npos )
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{
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@@ -99,7 +99,7 @@ HRESULT CXuiSceneAnvil::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValue
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}
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else
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{
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if( end == wstring::npos ) end = newValue.size() - 1;
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if( end == wstring::npos ) end = (int)newValue.size()-1;
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b = newValue.substr(start,(end-start)+1);
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newValue=b;
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}
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@@ -158,7 +158,7 @@ CXuiControl* CXuiSceneAnvil::GetSectionControl( ESceneSection eSection )
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assert( false );
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break;
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}
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return nullptr;
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return NULL;
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}
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CXuiCtrlSlotList* CXuiSceneAnvil::GetSectionSlotList( ESceneSection eSection )
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@@ -184,7 +184,7 @@ CXuiCtrlSlotList* CXuiSceneAnvil::GetSectionSlotList( ESceneSection eSection )
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assert( false );
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break;
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}
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return nullptr;
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return NULL;
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}
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// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back
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