Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -28,7 +28,7 @@ HRESULT CXuiSceneAnvil::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
Minecraft *pMinecraft = Minecraft::GetInstance();
AnvilScreenInput* initData = static_cast<AnvilScreenInput *>(pInitData->pvInitData);
AnvilScreenInput* initData = (AnvilScreenInput*)pInitData->pvInitData;
m_iPad=initData->iPad;
m_bSplitscreen=initData->bSplitscreen;
m_inventory = initData->inventory;
@@ -40,9 +40,9 @@ HRESULT CXuiSceneAnvil::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
}
if( pMinecraft->localgameModes[m_iPad] != nullptr )
if( pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Anvil_Menu, this);
}
@@ -67,15 +67,15 @@ HRESULT CXuiSceneAnvil::OnDestroy()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[m_iPad] != nullptr )
if( pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
}
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
if(Minecraft::GetInstance()->localplayers[m_iPad] != nullptr) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
@@ -89,8 +89,8 @@ HRESULT CXuiSceneAnvil::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValue
// strip leading spaces
wstring b;
size_t start = newValue.find_first_not_of(L" ");
size_t end = newValue.find_last_not_of(L" ");
int start = (int)newValue.find_first_not_of(L" ");
int end = (int)newValue.find_last_not_of(L" ");
if( start == wstring::npos )
{
@@ -99,7 +99,7 @@ HRESULT CXuiSceneAnvil::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValue
}
else
{
if( end == wstring::npos ) end = newValue.size() - 1;
if( end == wstring::npos ) end = (int)newValue.size()-1;
b = newValue.substr(start,(end-start)+1);
newValue=b;
}
@@ -158,7 +158,7 @@ CXuiControl* CXuiSceneAnvil::GetSectionControl( ESceneSection eSection )
assert( false );
break;
}
return nullptr;
return NULL;
}
CXuiCtrlSlotList* CXuiSceneAnvil::GetSectionSlotList( ESceneSection eSection )
@@ -184,7 +184,7 @@ CXuiCtrlSlotList* CXuiSceneAnvil::GetSectionSlotList( ESceneSection eSection )
assert( false );
break;
}
return nullptr;
return NULL;
}
// 4J Stu - Added to support auto-save. Need to re-associate on a navigate back