Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -71,8 +71,8 @@ void CXuiSceneAbstractContainer::PlatformInitialize(int iPad, int startIndex)
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m_fPointerMaxX = fPanelWidth + fPointerWidth;
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m_fPointerMaxY = fPanelHeight + (fPointerHeight/2);
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// m_hPointerText=nullptr;
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// m_hPointerTextBkg=nullptr;
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// m_hPointerText=NULL;
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// m_hPointerTextBkg=NULL;
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UIVec2D itemPos;
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UIVec2D itemSize;
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@@ -113,7 +113,7 @@ void CXuiSceneAbstractContainer::PlatformInitialize(int iPad, int startIndex)
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// Disable the default navigation behaviour for all slot lsit items (prevent old style cursor navigation).
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for ( int iSection = m_eFirstSection; iSection < m_eMaxSection; ++iSection )
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{
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ESceneSection eSection = static_cast<ESceneSection>(iSection);
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ESceneSection eSection = ( ESceneSection )( iSection );
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if(!IsSectionSlotList(eSection)) continue;
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@@ -170,7 +170,7 @@ HRESULT CXuiSceneAbstractContainer::OnTransitionStart( XUIMessageTransition *pTr
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InitDataAssociations(m_iPad, m_menu);
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}
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HXUIOBJ hObj=nullptr;
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HXUIOBJ hObj=NULL;
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HRESULT hr=XuiControlGetVisual(m_pointerControl->m_hObj,&hObj);
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hr=XuiElementGetChildById(hObj,L"text_measurer",&m_hPointerTextMeasurer);
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hr=XuiElementGetChildById(hObj,L"text_name",&m_hPointerText);
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