Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -72,7 +72,7 @@ HRESULT CScene_Main::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
WCHAR szResourceLocator[ LOCATOR_SIZE ];
// load from the .xzp file
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr);
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/splashes.txt");
BYTE *splashesData;
@@ -119,7 +119,7 @@ HRESULT CScene_Main::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
m_bIgnorePress=false;
// 4J Stu - Clear out any loaded game rules
app.setLevelGenerationOptions(nullptr);
app.setLevelGenerationOptions(NULL);
// Fix for #45154 - Frontend: DLC: Content can only be downloaded from the frontend if you have not joined/exited multiplayer
XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
@@ -325,7 +325,7 @@ HRESULT CScene_Main::OnTransitionStart( XUIMessageTransition *pTransition, BOOL&
if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
{
// 4J-PB - remove the "hobo humping" message legal (Sony) say we can't have - pretty sure Microsoft would say the same if they noticed it.
int splashIndex = eSplashRandomStart + 1 + random->nextInt( static_cast<int>(m_splashes.size()) - (eSplashRandomStart + 1) );
int splashIndex = eSplashRandomStart + 1 + random->nextInt( (int)m_splashes.size() - (eSplashRandomStart + 1) );
// Override splash text on certain dates
SYSTEMTIME LocalSysTime;
@@ -359,7 +359,7 @@ HRESULT CScene_Main::OnTransitionStart( XUIMessageTransition *pTransition, BOOL&
HRESULT hr=S_OK;
float fWidth,fHeight;
HXUIOBJ visual=nullptr;
HXUIOBJ visual=NULL;
HXUIOBJ pulser, subtitle, text;
hr=XuiControlGetVisual(m_Subtitle.m_hObj,&visual);
hr=XuiElementGetChildById(visual,L"Pulser",&pulser);
@@ -436,7 +436,7 @@ HRESULT CScene_Main::OnControlNavigate(XUIMessageControlNavigate *pControlNaviga
// added so we can skip greyed out items for Minecon
pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
if(pControlNavigateData->hObjDest!=nullptr)
if(pControlNavigateData->hObjDest!=NULL)
{
bHandled=TRUE;
}
@@ -457,7 +457,7 @@ HRESULT CScene_Main::OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled)
int CScene_Main::SignInReturned(void *pParam,bool bContinue)
{
CScene_Main* pClass = static_cast<CScene_Main *>(pParam);
CScene_Main* pClass = (CScene_Main*)pParam;
if(bContinue==true)
{
@@ -470,7 +470,7 @@ int CScene_Main::SignInReturned(void *pParam,bool bContinue)
int CScene_Main::DeviceSelectReturned(void *pParam,bool bContinue)
{
CScene_Main* pClass = static_cast<CScene_Main *>(pParam);
CScene_Main* pClass = (CScene_Main*)pParam;
//HRESULT hr;
if(bContinue==true)
@@ -506,7 +506,7 @@ int CScene_Main::DeviceSelectReturned(void *pParam,bool bContinue)
int CScene_Main::CreateLoad_OfflineProfileReturned(void *pParam,bool bContinue, int iPad)
{
CScene_Main* pClass = static_cast<CScene_Main *>(pParam);
CScene_Main* pClass = (CScene_Main*)pParam;
if(bContinue==true)
{
@@ -555,7 +555,7 @@ int CScene_Main::CreateLoad_OfflineProfileReturned(void *pParam,bool bContinue,
int CScene_Main::CreateLoad_SignInReturned(void *pParam,bool bContinue, int iPad)
{
CScene_Main* pClass = static_cast<CScene_Main *>(pParam);
CScene_Main* pClass = (CScene_Main*)pParam;
if(bContinue==true)
{
@@ -662,7 +662,7 @@ int CScene_Main::CreateLoad_SignInReturned(void *pParam,bool bContinue, int iPad
int CScene_Main::MustSignInReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
CScene_Main* pClass = static_cast<CScene_Main *>(pParam);
CScene_Main* pClass = (CScene_Main*)pParam;
if(result==C4JStorage::EMessage_ResultAccept)
{
@@ -787,7 +787,7 @@ int CScene_Main::Achievements_SignInReturned(void *pParam,bool bContinue,int iPa
}
int CScene_Main::HelpAndOptions_SignInReturned(void *pParam,bool bContinue,int iPad)
{
CScene_Main* pClass = static_cast<CScene_Main *>(pParam);
CScene_Main* pClass = (CScene_Main*)pParam;
if(bContinue==true)
{
@@ -834,7 +834,7 @@ int CScene_Main::HelpAndOptions_SignInReturned(void *pParam,bool bContinue,int i
int CScene_Main::UnlockFullGame_SignInReturned(void *pParam,bool bContinue,int iPad)
{
CScene_Main* pClass = static_cast<CScene_Main *>(pParam);
CScene_Main* pClass = (CScene_Main*)pParam;
if(bContinue==true)
{
@@ -907,7 +907,7 @@ void CScene_Main::LoadTrial(void)
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = 0;
param->saveData = nullptr;
param->saveData = NULL;
param->settings = app.GetGameHostOption( eGameHostOption_Tutorial );
vector<LevelGenerationOptions *> *generators = app.getLevelGenerators();
@@ -915,7 +915,7 @@ void CScene_Main::LoadTrial(void)
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = static_cast<LPVOID>(param);
loadingParams->lpParam = (LPVOID)param;
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground=TRUE;
@@ -1228,7 +1228,7 @@ void CScene_Main::RunUnlockOrDLC(int iPad)
int CScene_Main::TMSReadFileListReturned(void *pParam,int iPad,C4JStorage::PTMSPP_FILE_LIST pTmsFileList)
{
CScene_Main* pClass = static_cast<CScene_Main *>(pParam);
CScene_Main* pClass = (CScene_Main*)pParam;
// push the file details in to a unordered map if they are not already in there
// for(int i=0;i<pTmsFileList->iCount;i++)
@@ -1240,7 +1240,7 @@ int CScene_Main::TMSReadFileListReturned(void *pParam,int iPad,C4JStorage::PTMSP
int CScene_Main::TMSFileWriteReturned(void *pParam,int iPad,int iResult)
{
CScene_Main* pClass = static_cast<CScene_Main *>(pParam);
CScene_Main* pClass = (CScene_Main*)pParam;
// push the file details in to a unordered map if they are not already in there
// for(int i=0;i<pTmsFileList->iCount;i++)
@@ -1252,7 +1252,7 @@ int CScene_Main::TMSFileWriteReturned(void *pParam,int iPad,int iResult)
int CScene_Main::TMSFileReadReturned(void *pParam,int iPad,C4JStorage::PTMSPP_FILEDATA pData)
{
CScene_Main* pClass = static_cast<CScene_Main *>(pParam);
CScene_Main* pClass = (CScene_Main*)pParam;
// push the file details in to a unordered map if they are not already in there
// for(int i=0;i<pTmsFileList->iCount;i++)