Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -16,9 +16,9 @@
//----------------------------------------------------------------------------------
HRESULT CScene_InGamePlayerOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
m_iPad = *static_cast<int *>(pInitData->pvInitData);
m_iPad = *(int *)pInitData->pvInitData;
InGamePlayerOptionsInitData *initData = static_cast<InGamePlayerOptionsInitData *>(pInitData->pvInitData);
InGamePlayerOptionsInitData *initData = (InGamePlayerOptionsInitData *)pInitData->pvInitData;
m_iPad = initData->iPad;
m_networkSmallId = initData->networkSmallId;
m_playerPrivileges = initData->playerPrivileges;
@@ -32,14 +32,14 @@ HRESULT CScene_InGamePlayerOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHa
INetworkPlayer *localPlayer = g_NetworkManager.GetLocalPlayerByUserIndex( m_iPad );
INetworkPlayer *editingPlayer = g_NetworkManager.GetPlayerBySmallId(m_networkSmallId);
if(editingPlayer != nullptr)
if(editingPlayer != NULL)
{
m_Gamertag.SetText(editingPlayer->GetOnlineName());
}
bool trustPlayers = app.GetGameHostOption(eGameHostOption_TrustPlayers) != 0;
bool cheats = app.GetGameHostOption(eGameHostOption_CheatsEnabled) != 0;
m_editingSelf = (localPlayer != nullptr && localPlayer == editingPlayer);
m_editingSelf = (localPlayer != NULL && localPlayer == editingPlayer);
if( m_editingSelf || trustPlayers || editingPlayer->IsHost())
{
@@ -247,7 +247,7 @@ HRESULT CScene_InGamePlayerOptions::OnKeyDown(XUIMessageInput* pInputData, BOOL&
else
{
INetworkPlayer *editingPlayer = g_NetworkManager.GetPlayerBySmallId(m_networkSmallId);
if(!trustPlayers && (editingPlayer != nullptr && !editingPlayer->IsHost() ) )
if(!trustPlayers && (editingPlayer != NULL && !editingPlayer->IsHost() ) )
{
Player::setPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CannotMine,!m_checkboxes[eControl_BuildAndMine].IsChecked());
Player::setPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CannotBuild,!m_checkboxes[eControl_BuildAndMine].IsChecked());
@@ -278,9 +278,9 @@ HRESULT CScene_InGamePlayerOptions::OnKeyDown(XUIMessageInput* pInputData, BOOL&
// Send update settings packet to server
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad];
if(player != nullptr && player->connection)
if(player != NULL && player->connection)
{
player->connection->send(std::make_shared<PlayerInfoPacket>(m_networkSmallId, -1, m_playerPrivileges));
player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( m_networkSmallId, -1, m_playerPrivileges) ) );
}
}
@@ -320,7 +320,7 @@ HRESULT CScene_InGamePlayerOptions::OnControlNavigate(XUIMessageControlNavigate
{
pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
if(pControlNavigateData->hObjDest!=nullptr)
if(pControlNavigateData->hObjDest!=NULL)
{
bHandled=TRUE;
}
@@ -330,16 +330,16 @@ HRESULT CScene_InGamePlayerOptions::OnControlNavigate(XUIMessageControlNavigate
int CScene_InGamePlayerOptions::KickPlayerReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
BYTE smallId = *static_cast<BYTE *>(pParam);
BYTE smallId = *(BYTE *)pParam;
delete pParam;
if(result==C4JStorage::EMessage_ResultAccept)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> localPlayer = pMinecraft->localplayers[iPad];
if(localPlayer != nullptr && localPlayer->connection)
if(localPlayer != NULL && localPlayer->connection)
{
localPlayer->connection->send(std::make_shared<KickPlayerPacket>(smallId));
localPlayer->connection->send( shared_ptr<KickPlayerPacket>( new KickPlayerPacket(smallId) ) );
}
// Fix for #61494 - [CRASH]: TU7: Code: Multiplayer: Title may crash while kicking a player from an online game.
@@ -353,16 +353,16 @@ int CScene_InGamePlayerOptions::KickPlayerReturned(void *pParam,int iPad,C4JStor
void CScene_InGamePlayerOptions::OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving)
{
CScene_InGamePlayerOptions *scene = static_cast<CScene_InGamePlayerOptions *>(callbackParam);
CScene_InGamePlayerOptions *scene = (CScene_InGamePlayerOptions *)callbackParam;
HXUIOBJ hBackScene = scene->GetBackScene();
CScene_InGameInfo* infoScene;
VOID *pObj;
XuiObjectFromHandle( hBackScene, &pObj );
infoScene = static_cast<CScene_InGameInfo *>(pObj);
if(infoScene != nullptr) CScene_InGameInfo::OnPlayerChanged(infoScene,pPlayer,leaving);
infoScene = (CScene_InGameInfo *)pObj;
if(infoScene != NULL) CScene_InGameInfo::OnPlayerChanged(infoScene,pPlayer,leaving);
if(leaving && pPlayer != nullptr && pPlayer->GetSmallId() == scene->m_networkSmallId)
if(leaving && pPlayer != NULL && pPlayer->GetSmallId() == scene->m_networkSmallId)
{
app.NavigateBack(scene->m_iPad);
}
@@ -373,59 +373,59 @@ HRESULT CScene_InGamePlayerOptions::OnTransitionStart( XUIMessageTransition *pTr
if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
{
INetworkPlayer *editingPlayer = g_NetworkManager.GetPlayerBySmallId(m_networkSmallId);
if(editingPlayer != nullptr)
if(editingPlayer != NULL)
{
short colourIndex = app.GetPlayerColour( m_networkSmallId );
switch(colourIndex)
{
case 1:
m_Icon.PlayVisualRange(L"P1",nullptr,L"P1");
m_Icon.PlayVisualRange(L"P1",NULL,L"P1");
break;
case 2:
m_Icon.PlayVisualRange(L"P2",nullptr,L"P2");
m_Icon.PlayVisualRange(L"P2",NULL,L"P2");
break;
case 3:
m_Icon.PlayVisualRange(L"P3",nullptr,L"P3");
m_Icon.PlayVisualRange(L"P3",NULL,L"P3");
break;
case 4:
m_Icon.PlayVisualRange(L"P4",nullptr,L"P4");
m_Icon.PlayVisualRange(L"P4",NULL,L"P4");
break;
case 5:
m_Icon.PlayVisualRange(L"P5",nullptr,L"P5");
m_Icon.PlayVisualRange(L"P5",NULL,L"P5");
break;
case 6:
m_Icon.PlayVisualRange(L"P6",nullptr,L"P6");
m_Icon.PlayVisualRange(L"P6",NULL,L"P6");
break;
case 7:
m_Icon.PlayVisualRange(L"P7",nullptr,L"P7");
m_Icon.PlayVisualRange(L"P7",NULL,L"P7");
break;
case 8:
m_Icon.PlayVisualRange(L"P8",nullptr,L"P8");
m_Icon.PlayVisualRange(L"P8",NULL,L"P8");
break;
case 9:
m_Icon.PlayVisualRange(L"P9",nullptr,L"P9");
m_Icon.PlayVisualRange(L"P9",NULL,L"P9");
break;
case 10:
m_Icon.PlayVisualRange(L"P10",nullptr,L"P10");
m_Icon.PlayVisualRange(L"P10",NULL,L"P10");
break;
case 11:
m_Icon.PlayVisualRange(L"P11",nullptr,L"P11");
m_Icon.PlayVisualRange(L"P11",NULL,L"P11");
break;
case 12:
m_Icon.PlayVisualRange(L"P12",nullptr,L"P12");
m_Icon.PlayVisualRange(L"P12",NULL,L"P12");
break;
case 13:
m_Icon.PlayVisualRange(L"P13",nullptr,L"P13");
m_Icon.PlayVisualRange(L"P13",NULL,L"P13");
break;
case 14:
m_Icon.PlayVisualRange(L"P14",nullptr,L"P14");
m_Icon.PlayVisualRange(L"P14",NULL,L"P14");
break;
case 15:
m_Icon.PlayVisualRange(L"P15",nullptr,L"P15");
m_Icon.PlayVisualRange(L"P15",NULL,L"P15");
break;
case 0:
default:
m_Icon.PlayVisualRange(L"P0",nullptr,L"P0");
m_Icon.PlayVisualRange(L"P0",NULL,L"P0");
break;
};
}