Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -386,12 +386,12 @@ static const int gs_aNumTextElements[ eNumTextTypes ] =
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//----------------------------------------------------------------------------------
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HRESULT CScene_Credits::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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int iPad = *static_cast<int *>(pInitData->pvInitData);
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int iPad = *(int *)pInitData->pvInitData;
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MapChildControls();
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// if we're not in the game, we need to use basescene 0
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if(Minecraft::GetInstance()->level==nullptr)
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if(Minecraft::GetInstance()->level==NULL)
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{
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iPad=0;
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}
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@@ -441,7 +441,7 @@ HRESULT CScene_Credits::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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VOID* pTextObj;
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XuiObjectFromHandle( text, &pTextObj );
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m_aTextTypes[ i ].m_appTextElements[ j ] = static_cast<CXuiControl *>(pTextObj);
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m_aTextTypes[ i ].m_appTextElements[ j ] = (CXuiControl *)pTextObj;
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m_aTextTypes[ i ].m_appTextElements[ j ]->SetShow( false );
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}
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}
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