Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -386,12 +386,12 @@ static const int gs_aNumTextElements[ eNumTextTypes ] =
//----------------------------------------------------------------------------------
HRESULT CScene_Credits::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
int iPad = *static_cast<int *>(pInitData->pvInitData);
int iPad = *(int *)pInitData->pvInitData;
MapChildControls();
// if we're not in the game, we need to use basescene 0
if(Minecraft::GetInstance()->level==nullptr)
if(Minecraft::GetInstance()->level==NULL)
{
iPad=0;
}
@@ -441,7 +441,7 @@ HRESULT CScene_Credits::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
VOID* pTextObj;
XuiObjectFromHandle( text, &pTextObj );
m_aTextTypes[ i ].m_appTextElements[ j ] = static_cast<CXuiControl *>(pTextObj);
m_aTextTypes[ i ].m_appTextElements[ j ] = (CXuiControl *)pTextObj;
m_aTextTypes[ i ].m_appTextElements[ j ]->SetShow( false );
}
}