Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -12,8 +12,8 @@
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//----------------------------------------------------------------------------------
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HRESULT CScene_HelpAndOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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m_iPad = *static_cast<int *>(pInitData->pvInitData);
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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m_iPad = *(int *)pInitData->pvInitData;
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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MapChildControls();
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XuiControlSetText(m_Buttons[BUTTON_HAO_CHANGESKIN],app.GetString(IDS_CHANGE_SKIN));
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@@ -140,7 +140,7 @@ HRESULT CScene_HelpAndOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHandled
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/*HRESULT CScene_HelpAndOptions::OnTMSDLCFileRetrieved( )
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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m_Timer.SetShow(FALSE);
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m_bIgnoreInput=false;
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@@ -253,7 +253,7 @@ HRESULT CScene_HelpAndOptions::OnControlNavigate(XUIMessageControlNavigate *pCon
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{
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pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
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if(pControlNavigateData->hObjDest!=nullptr)
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if(pControlNavigateData->hObjDest!=NULL)
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{
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bHandled=TRUE;
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}
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@@ -344,7 +344,7 @@ HRESULT CScene_HelpAndOptions::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHa
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HRESULT CScene_HelpAndOptions::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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if(bNotInGame)
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{
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@@ -414,7 +414,7 @@ HRESULT CScene_HelpAndOptions::OnTransitionStart( XUIMessageTransition *pTransit
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// 4J-PB - Going to resize buttons if the text is too big to fit on any of them (Br-pt problem with the length of Unlock Full Game)
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XUIRect xuiRect;
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HXUIOBJ visual=nullptr;
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HXUIOBJ visual=NULL;
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HXUIOBJ text;
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float fMaxTextLen=0.0f;
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float fTextVisualLen;
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