Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -12,8 +12,8 @@
//----------------------------------------------------------------------------------
HRESULT CScene_HelpAndOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
m_iPad = *static_cast<int *>(pInitData->pvInitData);
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
m_iPad = *(int *)pInitData->pvInitData;
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
MapChildControls();
XuiControlSetText(m_Buttons[BUTTON_HAO_CHANGESKIN],app.GetString(IDS_CHANGE_SKIN));
@@ -140,7 +140,7 @@ HRESULT CScene_HelpAndOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHandled
/*HRESULT CScene_HelpAndOptions::OnTMSDLCFileRetrieved( )
{
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_Timer.SetShow(FALSE);
m_bIgnoreInput=false;
@@ -253,7 +253,7 @@ HRESULT CScene_HelpAndOptions::OnControlNavigate(XUIMessageControlNavigate *pCon
{
pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
if(pControlNavigateData->hObjDest!=nullptr)
if(pControlNavigateData->hObjDest!=NULL)
{
bHandled=TRUE;
}
@@ -344,7 +344,7 @@ HRESULT CScene_HelpAndOptions::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHa
HRESULT CScene_HelpAndOptions::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
{
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
@@ -414,7 +414,7 @@ HRESULT CScene_HelpAndOptions::OnTransitionStart( XUIMessageTransition *pTransit
// 4J-PB - Going to resize buttons if the text is too big to fit on any of them (Br-pt problem with the length of Unlock Full Game)
XUIRect xuiRect;
HXUIOBJ visual=nullptr;
HXUIOBJ visual=NULL;
HXUIOBJ text;
float fMaxTextLen=0.0f;
float fTextVisualLen;