Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -18,7 +18,7 @@ HRESULT CScene_FullscreenProgress::OnInit( XUIMessageInit* pInitData, BOOL& bHan
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m_buttonConfirm.SetText( app.GetString( IDS_CONFIRM_OK ) );
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LoadingInputParams *params = static_cast<LoadingInputParams *>(pInitData->pvInitData);
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LoadingInputParams *params = (LoadingInputParams *)pInitData->pvInitData;
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m_CompletionData = params->completionData;
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m_iPad=params->completionData->iPad;
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@@ -67,10 +67,10 @@ HRESULT CScene_FullscreenProgress::OnInit( XUIMessageInit* pInitData, BOOL& bHan
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// The framework calls this handler when the object is to be destroyed.
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HRESULT CScene_FullscreenProgress::OnDestroy()
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{
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if( thread != nullptr && thread != INVALID_HANDLE_VALUE )
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if( thread != NULL && thread != INVALID_HANDLE_VALUE )
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delete thread;
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if( m_CompletionData != nullptr )
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if( m_CompletionData != NULL )
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delete m_CompletionData;
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return S_OK;
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@@ -86,7 +86,7 @@ HRESULT CScene_FullscreenProgress::OnKeyDown(XUIMessageInput* pInputData, BOOL&
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case VK_PAD_B:
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case VK_ESCAPE:
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// 4J-JEV: Fix for Xbox360 #162749 - TU17: Save Upload: Content: UI: Player is presented with non-functional Tooltips after the Upload Save For Xbox One is completed.
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if( m_cancelFunc != nullptr && !m_threadCompleted )
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if( m_cancelFunc != NULL && !m_threadCompleted )
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{
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m_cancelFunc( m_cancelFuncParam );
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m_bWasCancelled=true;
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@@ -201,7 +201,7 @@ HRESULT CScene_FullscreenProgress::OnTransitionStart( XUIMessageTransition *pTra
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HRESULT CScene_FullscreenProgress::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled )
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{
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int code = thread->GetExitCode();
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DWORD exitcode = *static_cast<DWORD *>(&code);
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DWORD exitcode = *((DWORD *)&code);
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//app.DebugPrintf("CScene_FullscreenProgress Timer %d\n",pTimer->nId);
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@@ -244,7 +244,7 @@ HRESULT CScene_FullscreenProgress::OnTimer( XUIMessageTimer *pTimer, BOOL& bHand
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UINT uiIDA[1];
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uiIDA[0]=IDS_CONFIRM_OK;
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StorageManager.RequestMessageBox( IDS_CONNECTION_FAILED, IDS_CONNECTION_LOST_SERVER, uiIDA,1,ProfileManager.GetPrimaryPad(),nullptr,nullptr, app.GetStringTable());
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StorageManager.RequestMessageBox( IDS_CONNECTION_FAILED, IDS_CONNECTION_LOST_SERVER, uiIDA,1,ProfileManager.GetPrimaryPad(),NULL,NULL, app.GetStringTable());
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app.NavigateToHomeMenu();
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ui.UpdatePlayerBasePositions();
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@@ -292,7 +292,7 @@ HRESULT CScene_FullscreenProgress::OnTimer( XUIMessageTimer *pTimer, BOOL& bHand
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CXuiSceneBase::ShowOtherPlayersBaseScene(iPad, true);
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// This just allows it to be shown
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != nullptr) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true);
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if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != NULL) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true);
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ui.UpdatePlayerBasePositions();
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}
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break;
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