Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -39,11 +39,11 @@ CustomMessage_GetSlotItem_Struct;
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static __declspec(noinline) void CustomMessage_GetSlotItem(XUIMessage *pMsg, CustomMessage_GetSlotItem_Struct* pData, int iDataBitField, int iItemBitField)
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{
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XuiMessage(pMsg,XM_GETSLOTITEM_MESSAGE);
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_XuiMessageExtra(pMsg,static_cast<XUIMessageData *>(pData), sizeof(*pData));
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_XuiMessageExtra(pMsg,(XUIMessageData*) pData, sizeof(*pData));
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pData->item = nullptr;
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pData->iDataBitField = iDataBitField;
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pData->iItemBitField = iItemBitField;
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pData->szPath = nullptr;
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pData->szPath = NULL;
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pData->bDirty = false;
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}
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@@ -68,7 +68,7 @@ CustomMessage_Splitscreenplayer_Struct;
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static __declspec(noinline) void CustomMessage_Splitscreenplayer(XUIMessage *pMsg, CustomMessage_Splitscreenplayer_Struct* pData, bool bJoining)
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{
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XuiMessage(pMsg,XM_SPLITSCREENPLAYER_MESSAGE);
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_XuiMessageExtra(pMsg,static_cast<XUIMessageData *>(pData), sizeof(*pData));
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_XuiMessageExtra(pMsg,(XUIMessageData*) pData, sizeof(*pData));
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pData->bJoining = bJoining;
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}
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