Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -15,10 +15,10 @@ HRESULT CXuiCtrlEnchantmentButton::OnInit(XUIMessageInit* pInitData, BOOL& rfHan
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Minecraft *pMinecraft=Minecraft::GetInstance();
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ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
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m_fScreenWidth=static_cast<float>(pMinecraft->width_phys);
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m_fRawWidth=static_cast<float>(ssc.rawWidth);
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m_fScreenHeight=static_cast<float>(pMinecraft->height_phys);
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m_fRawHeight=static_cast<float>(ssc.rawHeight);
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m_fScreenWidth=(float)pMinecraft->width_phys;
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m_fRawWidth=(float)ssc.rawWidth;
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m_fScreenHeight=(float)pMinecraft->height_phys;
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m_fRawHeight=(float)ssc.rawHeight;
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HXUIOBJ parent = m_hObj;
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HXUICLASS hcInventoryClass = XuiFindClass( L"CXuiSceneEnchant" );
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@@ -28,13 +28,13 @@ HRESULT CXuiCtrlEnchantmentButton::OnInit(XUIMessageInit* pInitData, BOOL& rfHan
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{
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XuiElementGetParent(parent,&parent);
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currentClass = XuiGetObjectClass( parent );
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} while (parent != nullptr && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) );
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} while (parent != NULL && !XuiClassDerivesFrom( currentClass, hcInventoryClass ) );
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assert( parent != nullptr );
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assert( parent != NULL );
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VOID *pObj;
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XuiObjectFromHandle( parent, &pObj );
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m_containerScene = static_cast<CXuiSceneEnchant *>(pObj);
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m_containerScene = (CXuiSceneEnchant *)pObj;
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m_index = 0;
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m_lastCost = 0;
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