Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -11,7 +11,7 @@
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CXuiCtrlCraftIngredientSlot::CXuiCtrlCraftIngredientSlot()
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{
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m_iID=0;
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m_Desc=nullptr;
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m_Desc=NULL;
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m_isFoil = false;
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m_isDirty = false;
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m_item = nullptr;
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@@ -29,7 +29,7 @@ HRESULT CXuiCtrlCraftIngredientSlot::OnInit(XUIMessageInit* pInitData, BOOL& rfH
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//-----------------------------------------------------------------------------
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HRESULT CXuiCtrlCraftIngredientSlot::OnCustomMessage_GetSlotItem(CustomMessage_GetSlotItem_Struct *pData, BOOL& bHandled)
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{
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if( m_iID != 0 || m_item != nullptr )
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if( m_iID != 0 || m_item != NULL )
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{
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pData->item = m_item;
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pData->iItemBitField = MAKE_SLOTDISPLAY_ITEM_BITMASK(m_iID,m_iAuxVal,m_isFoil);
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@@ -94,7 +94,7 @@ void CXuiCtrlCraftIngredientSlot::SetIcon(int iPad, int iId,int iAuxVal, int iCo
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void CXuiCtrlCraftIngredientSlot::SetIcon(int iPad, shared_ptr<ItemInstance> item, int iScale, unsigned int uiAlpha,bool bDecorations, BOOL bShow)
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{
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if(item == nullptr) SetIcon(iPad, 0,0,0,0,0,false,false,bShow);
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if(item == NULL) SetIcon(iPad, 0,0,0,0,0,false,false,bShow);
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else
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{
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m_item = item;
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@@ -118,6 +118,6 @@ void CXuiCtrlCraftIngredientSlot::SetDescription(LPCWSTR Desc)
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hr=GetVisual(&hObj);
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XuiElementGetChildById(hObj,L"text_name",&hObjChild);
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XuiControlSetText(hObjChild,Desc);
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XuiElementSetShow(hObjChild,Desc==nullptr?FALSE:TRUE);
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XuiElementSetShow(hObjChild,Desc==NULL?FALSE:TRUE);
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m_Desc=Desc;
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}
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