Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -7,7 +7,7 @@ HRESULT CXuiCtrl4JList::OnInit(XUIMessageInit *pInitData, BOOL& bHandled)
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{
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InitializeCriticalSection(&m_AccessListData);
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m_hSelectionChangedHandlerObj = nullptr;
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m_hSelectionChangedHandlerObj = NULL;
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return S_OK;
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}
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@@ -22,13 +22,13 @@ void CXuiCtrl4JList::AddData( const LIST_ITEM_INFO& ItemInfo , int iSortListFrom
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if(ItemInfo.pwszText)
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{
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dwLen1=static_cast<int>(wcslen(ItemInfo.pwszText))*sizeof(WCHAR);
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dwLen1=(int)wcslen(ItemInfo.pwszText)*sizeof(WCHAR);
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dwBytes+=dwLen1+sizeof(WCHAR);
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}
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if(ItemInfo.pwszImage)
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{
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dwLen2=static_cast<int>(wcslen(ItemInfo.pwszImage))*sizeof(WCHAR);
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dwLen2=(int)(wcslen(ItemInfo.pwszImage))*sizeof(WCHAR);
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dwBytes+=dwLen2+sizeof(WCHAR);
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}
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@@ -59,11 +59,11 @@ void CXuiCtrl4JList::AddData( const LIST_ITEM_INFO& ItemInfo , int iSortListFrom
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// need to remember the original index of this addition before it gets sorted - this will get used to load the game
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if(iSortListFromIndex!=-1)
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{
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pItemInfo->iIndex=static_cast<int>(m_vListData.size())-iSortListFromIndex;
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pItemInfo->iIndex=(int)m_vListData.size()-iSortListFromIndex;
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}
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else
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{
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pItemInfo->iIndex=static_cast<int>(m_vListData.size());
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pItemInfo->iIndex=(int)m_vListData.size();
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}
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// added to force a sort order for DLC
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@@ -110,7 +110,7 @@ void CXuiCtrl4JList::RemoveAllData( )
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{
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EnterCriticalSection(&m_AccessListData);
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int iSize=static_cast<int>(m_vListData.size());
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int iSize=(int)m_vListData.size();
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for(int i=0;i<iSize;i++)
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{
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LIST_ITEM_INFO *pBack = m_vListData.back();
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@@ -304,7 +304,7 @@ HRESULT CXuiCtrl4JList::OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceT
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HRESULT CXuiCtrl4JList::OnGetItemCountAll(XUIMessageGetItemCount *pGetItemCountData,BOOL& bHandled)
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{
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pGetItemCountData->cItems = static_cast<int>(m_vListData.size());
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pGetItemCountData->cItems = (int)m_vListData.size();
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bHandled = TRUE;
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return S_OK;
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}
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@@ -315,7 +315,7 @@ HRESULT CXuiCtrl4JList::OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourc
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{
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// Check for a brush
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EnterCriticalSection(&m_AccessListData);
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if(GetData(pGetSourceImageData->iItem).hXuiBrush!=nullptr)
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if(GetData(pGetSourceImageData->iItem).hXuiBrush!=NULL)
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{
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pGetSourceImageData->hBrush=GetData(pGetSourceImageData->iItem).hXuiBrush;
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}
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