Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -25,13 +25,13 @@ UIScene_TradingMenu::UIScene_TradingMenu(int iPad, void *_initData, UILayer *par
m_labelRequest1.init(L"");
m_labelRequest2.init(L"");
TradingScreenInput *initData = static_cast<TradingScreenInput *>(_initData);
TradingScreenInput *initData = (TradingScreenInput *)_initData;
m_merchant = initData->trader;
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[iPad] != nullptr )
if( pMinecraft->localgameModes[iPad] != NULL )
{
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[iPad]);
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Trading_Menu, this);
}
@@ -87,15 +87,15 @@ void UIScene_TradingMenu::handleDestroy()
{
app.DebugPrintf("UIScene_TradingMenu::handleDestroy\n");
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[m_iPad] != nullptr )
if( pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[m_iPad]);
if(gameMode != nullptr) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
}
// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss.
// We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying)
if(pMinecraft->localplayers[m_iPad] != nullptr) pMinecraft->localplayers[m_iPad]->closeContainer();
if(pMinecraft->localplayers[m_iPad] != NULL) pMinecraft->localplayers[m_iPad]->closeContainer();
ui.OverrideSFX(m_iPad,ACTION_MENU_A,false);
ui.OverrideSFX(m_iPad,ACTION_MENU_OK,false);
@@ -155,11 +155,11 @@ void UIScene_TradingMenu::handleInput(int iPad, int key, bool repeat, bool press
void UIScene_TradingMenu::customDraw(IggyCustomDrawCallbackRegion *region)
{
Minecraft *pMinecraft = Minecraft::GetInstance();
if(pMinecraft->localplayers[m_iPad] == nullptr || pMinecraft->localgameModes[m_iPad] == nullptr) return;
if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return;
shared_ptr<ItemInstance> item = nullptr;
int slotId = -1;
swscanf(static_cast<wchar_t *>(region->name),L"slot_%d",&slotId);
swscanf((wchar_t*)region->name,L"slot_%d",&slotId);
if(slotId < MerchantMenu::USE_ROW_SLOT_END)
{
@@ -190,7 +190,7 @@ void UIScene_TradingMenu::customDraw(IggyCustomDrawCallbackRegion *region)
};
}
}
if(item != nullptr) customDrawSlotControl(region,m_iPad,item,1.0f,item->isFoil(),true);
if(item != NULL) customDrawSlotControl(region,m_iPad,item,1.0f,item->isFoil(),true);
}
void UIScene_TradingMenu::showScrollRightArrow(bool show)