Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -12,7 +12,7 @@ UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *pa
// Setup all the Iggy references we need for this scene
initialiseMovie();
TeleportMenuInitData *initParam = static_cast<TeleportMenuInitData *>(initData);
TeleportMenuInitData *initParam = (TeleportMenuInitData *)initData;
m_teleportToPlayer = initParam->teleportToPlayer;
@@ -41,7 +41,7 @@ UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *pa
{
INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
if( player != nullptr && !(player->IsLocal() && player->GetUserIndex() == m_iPad) )
if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) )
{
m_players[m_playersCount] = player->GetSmallId();
++m_playersCount;
@@ -59,7 +59,7 @@ UIScene_TeleportMenu::UIScene_TeleportMenu(int iPad, void *initData, UILayer *pa
}
int voiceStatus = 0;
if(player != nullptr && player->HasVoice() )
if(player != NULL && player->HasVoice() )
{
if( player->IsMutedByLocalUser(m_iPad) )
{
@@ -131,7 +131,7 @@ void UIScene_TeleportMenu::handleReload()
{
INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
if( player != nullptr && !(player->IsLocal() && player->GetUserIndex() == m_iPad) )
if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) )
{
m_players[m_playersCount] = player->GetSmallId();
++m_playersCount;
@@ -149,7 +149,7 @@ void UIScene_TeleportMenu::handleReload()
}
int voiceStatus = 0;
if(player != nullptr && player->HasVoice() )
if(player != NULL && player->HasVoice() )
{
if( player->IsMutedByLocalUser(m_iPad) )
{
@@ -189,7 +189,7 @@ void UIScene_TeleportMenu::tick()
{
INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId( m_players[i] );
if( player != nullptr )
if( player != NULL )
{
m_players[i] = player->GetSmallId();
@@ -250,11 +250,11 @@ void UIScene_TeleportMenu::handleInput(int iPad, int key, bool repeat, bool pres
void UIScene_TeleportMenu::handlePress(F64 controlId, F64 childId)
{
app.DebugPrintf("Pressed = %d, %d\n", static_cast<int>(controlId), static_cast<int>(childId));
switch(static_cast<int>(controlId))
app.DebugPrintf("Pressed = %d, %d\n", (int)controlId, (int)childId);
switch((int)controlId)
{
case eControl_GamePlayers:
int currentSelection = static_cast<int>(childId);
int currentSelection = (int)childId;
INetworkPlayer *selectedPlayer = g_NetworkManager.GetPlayerBySmallId( m_players[ currentSelection ] );
INetworkPlayer *thisPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(m_iPad);
@@ -275,7 +275,7 @@ void UIScene_TeleportMenu::handlePress(F64 controlId, F64 childId)
void UIScene_TeleportMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving)
{
UIScene_TeleportMenu *scene = static_cast<UIScene_TeleportMenu *>(callbackParam);
UIScene_TeleportMenu *scene = (UIScene_TeleportMenu *)callbackParam;
bool playerFound = false;
int foundIndex = 0;
for(int i = 0; i < scene->m_playersCount; ++i)
@@ -320,7 +320,7 @@ void UIScene_TeleportMenu::OnPlayerChanged(void *callbackParam, INetworkPlayer *
}
int voiceStatus = 0;
if(pPlayer != nullptr && pPlayer->HasVoice() )
if(pPlayer != NULL && pPlayer->HasVoice() )
{
if( pPlayer->IsMutedByLocalUser(scene->m_iPad) )
{