Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -7,7 +7,7 @@ UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
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m_checkboxDisplayHUD.init(app.GetString(IDS_CHECKBOX_DISPLAY_HUD),eControl_DisplayHUD,(app.GetGameSettings(m_iPad,eGameSetting_DisplayHUD)!=0));
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m_checkboxDisplayHand.init(app.GetString(IDS_CHECKBOX_DISPLAY_HAND),eControl_DisplayHand,(app.GetGameSettings(m_iPad,eGameSetting_DisplayHand)!=0));
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@@ -26,7 +26,7 @@ UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer
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doHorizontalResizeCheck();
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bool bInGame=(Minecraft::GetInstance()->level!=nullptr);
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bool bInGame=(Minecraft::GetInstance()->level!=NULL);
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bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
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// if we're not in the game, we need to use basescene 0
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@@ -57,7 +57,7 @@ void UIScene_SettingsUIMenu::updateTooltips()
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void UIScene_SettingsUIMenu::updateComponents()
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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if(bNotInGame)
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
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@@ -146,8 +146,8 @@ void UIScene_SettingsUIMenu::handleInput(int iPad, int key, bool repeat, bool pr
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void UIScene_SettingsUIMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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{
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WCHAR TempString[256];
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int value = static_cast<int>(currentValue);
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switch(static_cast<int>(sliderId))
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int value = (int)currentValue;
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switch((int)sliderId)
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{
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case eControl_UISize:
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m_sliderUISize.handleSliderMove(value);
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