Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -7,7 +7,7 @@ UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bNotInGame=(Minecraft::GetInstance()->level==nullptr);
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_checkboxDisplayHUD.init(app.GetString(IDS_CHECKBOX_DISPLAY_HUD),eControl_DisplayHUD,(app.GetGameSettings(m_iPad,eGameSetting_DisplayHUD)!=0));
m_checkboxDisplayHand.init(app.GetString(IDS_CHECKBOX_DISPLAY_HAND),eControl_DisplayHand,(app.GetGameSettings(m_iPad,eGameSetting_DisplayHand)!=0));
@@ -26,7 +26,7 @@ UIScene_SettingsUIMenu::UIScene_SettingsUIMenu(int iPad, void *initData, UILayer
doHorizontalResizeCheck();
bool bInGame=(Minecraft::GetInstance()->level!=nullptr);
bool bInGame=(Minecraft::GetInstance()->level!=NULL);
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
// if we're not in the game, we need to use basescene 0
@@ -57,7 +57,7 @@ void UIScene_SettingsUIMenu::updateTooltips()
void UIScene_SettingsUIMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
@@ -146,8 +146,8 @@ void UIScene_SettingsUIMenu::handleInput(int iPad, int key, bool repeat, bool pr
void UIScene_SettingsUIMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
int value = static_cast<int>(currentValue);
switch(static_cast<int>(sliderId))
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_UISize:
m_sliderUISize.handleSliderMove(value);