Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -29,7 +29,7 @@ UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initDat
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bNotInGame=(Minecraft::GetInstance()->level==nullptr);
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_checkboxViewBob.init(IDS_VIEW_BOBBING,eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0));
m_checkboxShowHints.init(IDS_HINTS,eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0));
@@ -99,7 +99,7 @@ UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initDat
bool bRemoveAutosave=false;
bool bRemoveInGameGamertags=false;
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
if(!bPrimaryPlayer)
{
@@ -196,7 +196,7 @@ void UIScene_SettingsOptionsMenu::updateTooltips()
void UIScene_SettingsOptionsMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
@@ -243,7 +243,7 @@ void UIScene_SettingsOptionsMenu::handlePress(F64 controlId, F64 childId)
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
switch(static_cast<int>(controlId))
switch((int)controlId)
{
case eControl_Languages:
m_bNavigateToLanguageSelector = true;
@@ -324,7 +324,7 @@ void UIScene_SettingsOptionsMenu::handleReload()
bool bRemoveAutosave=false;
bool bRemoveInGameGamertags=false;
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad;
if(!bPrimaryPlayer)
{
@@ -378,8 +378,8 @@ void UIScene_SettingsOptionsMenu::handleReload()
void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
int value = static_cast<int>(currentValue);
switch(static_cast<int>(sliderId))
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_Autosave:
m_sliderAutosave.handleSliderMove(value);