Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -47,7 +47,7 @@ void UIScene_SettingsControlMenu::updateTooltips()
void UIScene_SettingsControlMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
@@ -93,8 +93,8 @@ void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat, bo
void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId, F64 currentValue)
{
WCHAR TempString[256];
int value = static_cast<int>(currentValue);
switch(static_cast<int>(sliderId))
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_SensitivityInGame:
m_sliderSensitivityInGame.handleSliderMove(value);