Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -7,7 +7,7 @@ UIScene_MessageBox::UIScene_MessageBox(int iPad, void *initData, UILayer *parent
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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MessageBoxInfo *param = static_cast<MessageBoxInfo *>(initData);
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MessageBoxInfo *param = (MessageBoxInfo *)initData;
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m_buttonCount = param->uiOptionC;
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@@ -41,7 +41,7 @@ UIScene_MessageBox::UIScene_MessageBox(int iPad, void *initData, UILayer *parent
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m_labelTitle.init(app.GetString(param->uiTitle));
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m_labelContent.init(app.GetString(param->uiText));
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out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAutoResize , 0 , nullptr );
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out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAutoResize , 0 , NULL );
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m_Func = param->Func;
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m_lpParam = param->lpParam;
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@@ -84,10 +84,10 @@ void UIScene_MessageBox::handleReload()
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value[0].number = m_buttonCount;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = static_cast<F64>(getControlFocus());
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value[1].number = (F64)getControlFocus();
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcInit , 2 , value );
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out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAutoResize , 0 , nullptr );
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out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAutoResize , 0 , NULL );
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}
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void UIScene_MessageBox::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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@@ -120,7 +120,7 @@ void UIScene_MessageBox::handleInput(int iPad, int key, bool repeat, bool presse
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void UIScene_MessageBox::handlePress(F64 controlId, F64 childId)
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{
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C4JStorage::EMessageResult result = C4JStorage::EMessage_Cancelled;
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switch(static_cast<int>(controlId))
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switch((int)controlId)
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{
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case 0:
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result = C4JStorage::EMessage_ResultAccept;
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