Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -58,7 +58,7 @@ void UIScene_LanguageSelector::updateTooltips()
void UIScene_LanguageSelector::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
@@ -112,14 +112,14 @@ void UIScene_LanguageSelector::handleInput(int iPad, int key, bool repeat, bool
void UIScene_LanguageSelector::handlePress(F64 controlId, F64 childId)
{
if( static_cast<int>(controlId) == eControl_Buttons )
if( (int)controlId == eControl_Buttons )
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
int newLanguage, newLocale;
newLanguage = uiLangMap[static_cast<int>(childId)];
newLocale = uiLocaleMap[static_cast<int>(childId)];
newLanguage = uiLangMap[(int)childId];
newLocale = uiLocaleMap[(int)childId];
app.SetMinecraftLanguage(m_iPad, newLanguage);
app.SetMinecraftLocale(m_iPad, newLocale);