Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -8,7 +8,7 @@
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int UIScene_InGameSaveManagementMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes)
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{
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UIScene_InGameSaveManagementMenu *pClass= static_cast<UIScene_InGameSaveManagementMenu *>(lpParam);
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UIScene_InGameSaveManagementMenu *pClass= (UIScene_InGameSaveManagementMenu *)lpParam;
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app.DebugPrintf("Received data for save thumbnail\n");
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@@ -20,9 +20,9 @@ int UIScene_InGameSaveManagementMenu::LoadSaveDataThumbnailReturned(LPVOID lpPar
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}
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else
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{
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pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = nullptr;
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pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = NULL;
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pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].dwThumbnailSize = 0;
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app.DebugPrintf("Save thumbnail data is nullptr, or has size 0\n");
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app.DebugPrintf("Save thumbnail data is NULL, or has size 0\n");
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}
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pClass->m_bSaveThumbnailReady = true;
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@@ -55,9 +55,9 @@ UIScene_InGameSaveManagementMenu::UIScene_InGameSaveManagementMenu(int iPad, voi
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m_bRetrievingSaveThumbnails = false;
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m_bSaveThumbnailReady = false;
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m_bExitScene=false;
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m_pSaveDetails=nullptr;
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m_pSaveDetails=NULL;
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m_bSavesDisplayed=false;
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m_saveDetails = nullptr;
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m_saveDetails = NULL;
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m_iSaveDetailsCount = 0;
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) || defined(_DURANGO)
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@@ -198,17 +198,17 @@ void UIScene_InGameSaveManagementMenu::tick()
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if(!m_bSavesDisplayed)
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{
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m_pSaveDetails=StorageManager.ReturnSavesInfo();
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if(m_pSaveDetails!=nullptr)
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if(m_pSaveDetails!=NULL)
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{
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m_spaceIndicatorSaves.reset();
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m_bSavesDisplayed=true;
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if(m_saveDetails!=nullptr)
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if(m_saveDetails!=NULL)
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{
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for(unsigned int i = 0; i < m_pSaveDetails->iSaveC; ++i)
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{
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if(m_saveDetails[i].pbThumbnailData!=nullptr)
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if(m_saveDetails[i].pbThumbnailData!=NULL)
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{
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delete m_saveDetails[i].pbThumbnailData;
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}
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@@ -371,9 +371,9 @@ void UIScene_InGameSaveManagementMenu::GetSaveInfo( )
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m_controlSavesTimer.setVisible(true);
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m_pSaveDetails=StorageManager.ReturnSavesInfo();
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if(m_pSaveDetails==nullptr)
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if(m_pSaveDetails==NULL)
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{
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C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,nullptr,this,"save");
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C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save");
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}
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@@ -418,12 +418,12 @@ void UIScene_InGameSaveManagementMenu::handleInput(int iPad, int key, bool repea
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void UIScene_InGameSaveManagementMenu::handleInitFocus(F64 controlId, F64 childId)
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{
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app.DebugPrintf(app.USER_SR, "UIScene_InGameSaveManagementMenu::handleInitFocus - %d , %d\n", static_cast<int>(controlId), static_cast<int>(childId));
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app.DebugPrintf(app.USER_SR, "UIScene_InGameSaveManagementMenu::handleInitFocus - %d , %d\n", (int)controlId, (int)childId);
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}
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void UIScene_InGameSaveManagementMenu::handleFocusChange(F64 controlId, F64 childId)
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{
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app.DebugPrintf(app.USER_SR, "UIScene_InGameSaveManagementMenu::handleFocusChange - %d , %d\n", static_cast<int>(controlId), static_cast<int>(childId));
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app.DebugPrintf(app.USER_SR, "UIScene_InGameSaveManagementMenu::handleFocusChange - %d , %d\n", (int)controlId, (int)childId);
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m_iSaveListIndex = childId;
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if(m_bSavesDisplayed) m_bUpdateSaveSize = true;
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updateTooltips();
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@@ -431,7 +431,7 @@ void UIScene_InGameSaveManagementMenu::handleFocusChange(F64 controlId, F64 chil
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void UIScene_InGameSaveManagementMenu::handlePress(F64 controlId, F64 childId)
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{
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switch(static_cast<int>(controlId))
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switch((int)controlId)
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{
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case eControl_SavesList:
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{
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@@ -452,7 +452,7 @@ void UIScene_InGameSaveManagementMenu::handlePress(F64 controlId, F64 childId)
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int UIScene_InGameSaveManagementMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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UIScene_InGameSaveManagementMenu* pClass = static_cast<UIScene_InGameSaveManagementMenu *>(pParam);
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UIScene_InGameSaveManagementMenu* pClass = (UIScene_InGameSaveManagementMenu*)pParam;
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// results switched for this dialog
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if(result==C4JStorage::EMessage_ResultDecline)
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@@ -477,7 +477,7 @@ int UIScene_InGameSaveManagementMenu::DeleteSaveDialogReturned(void *pParam,int
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int UIScene_InGameSaveManagementMenu::DeleteSaveDataReturned(LPVOID lpParam,bool bRes)
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{
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UIScene_InGameSaveManagementMenu* pClass = static_cast<UIScene_InGameSaveManagementMenu *>(lpParam);
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UIScene_InGameSaveManagementMenu* pClass = (UIScene_InGameSaveManagementMenu*)lpParam;
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if(bRes)
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{
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