Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -8,7 +8,7 @@
int UIScene_InGameSaveManagementMenu::LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes)
{
UIScene_InGameSaveManagementMenu *pClass= static_cast<UIScene_InGameSaveManagementMenu *>(lpParam);
UIScene_InGameSaveManagementMenu *pClass= (UIScene_InGameSaveManagementMenu *)lpParam;
app.DebugPrintf("Received data for save thumbnail\n");
@@ -20,9 +20,9 @@ int UIScene_InGameSaveManagementMenu::LoadSaveDataThumbnailReturned(LPVOID lpPar
}
else
{
pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = nullptr;
pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].pbThumbnailData = NULL;
pClass->m_saveDetails[pClass->m_iRequestingThumbnailId].dwThumbnailSize = 0;
app.DebugPrintf("Save thumbnail data is nullptr, or has size 0\n");
app.DebugPrintf("Save thumbnail data is NULL, or has size 0\n");
}
pClass->m_bSaveThumbnailReady = true;
@@ -55,9 +55,9 @@ UIScene_InGameSaveManagementMenu::UIScene_InGameSaveManagementMenu(int iPad, voi
m_bRetrievingSaveThumbnails = false;
m_bSaveThumbnailReady = false;
m_bExitScene=false;
m_pSaveDetails=nullptr;
m_pSaveDetails=NULL;
m_bSavesDisplayed=false;
m_saveDetails = nullptr;
m_saveDetails = NULL;
m_iSaveDetailsCount = 0;
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) || defined(_DURANGO)
@@ -198,17 +198,17 @@ void UIScene_InGameSaveManagementMenu::tick()
if(!m_bSavesDisplayed)
{
m_pSaveDetails=StorageManager.ReturnSavesInfo();
if(m_pSaveDetails!=nullptr)
if(m_pSaveDetails!=NULL)
{
m_spaceIndicatorSaves.reset();
m_bSavesDisplayed=true;
if(m_saveDetails!=nullptr)
if(m_saveDetails!=NULL)
{
for(unsigned int i = 0; i < m_pSaveDetails->iSaveC; ++i)
{
if(m_saveDetails[i].pbThumbnailData!=nullptr)
if(m_saveDetails[i].pbThumbnailData!=NULL)
{
delete m_saveDetails[i].pbThumbnailData;
}
@@ -371,9 +371,9 @@ void UIScene_InGameSaveManagementMenu::GetSaveInfo( )
m_controlSavesTimer.setVisible(true);
m_pSaveDetails=StorageManager.ReturnSavesInfo();
if(m_pSaveDetails==nullptr)
if(m_pSaveDetails==NULL)
{
C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,nullptr,this,"save");
C4JStorage::ESaveGameState eSGIStatus= StorageManager.GetSavesInfo(m_iPad,NULL,this,"save");
}
@@ -418,12 +418,12 @@ void UIScene_InGameSaveManagementMenu::handleInput(int iPad, int key, bool repea
void UIScene_InGameSaveManagementMenu::handleInitFocus(F64 controlId, F64 childId)
{
app.DebugPrintf(app.USER_SR, "UIScene_InGameSaveManagementMenu::handleInitFocus - %d , %d\n", static_cast<int>(controlId), static_cast<int>(childId));
app.DebugPrintf(app.USER_SR, "UIScene_InGameSaveManagementMenu::handleInitFocus - %d , %d\n", (int)controlId, (int)childId);
}
void UIScene_InGameSaveManagementMenu::handleFocusChange(F64 controlId, F64 childId)
{
app.DebugPrintf(app.USER_SR, "UIScene_InGameSaveManagementMenu::handleFocusChange - %d , %d\n", static_cast<int>(controlId), static_cast<int>(childId));
app.DebugPrintf(app.USER_SR, "UIScene_InGameSaveManagementMenu::handleFocusChange - %d , %d\n", (int)controlId, (int)childId);
m_iSaveListIndex = childId;
if(m_bSavesDisplayed) m_bUpdateSaveSize = true;
updateTooltips();
@@ -431,7 +431,7 @@ void UIScene_InGameSaveManagementMenu::handleFocusChange(F64 controlId, F64 chil
void UIScene_InGameSaveManagementMenu::handlePress(F64 controlId, F64 childId)
{
switch(static_cast<int>(controlId))
switch((int)controlId)
{
case eControl_SavesList:
{
@@ -452,7 +452,7 @@ void UIScene_InGameSaveManagementMenu::handlePress(F64 controlId, F64 childId)
int UIScene_InGameSaveManagementMenu::DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_InGameSaveManagementMenu* pClass = static_cast<UIScene_InGameSaveManagementMenu *>(pParam);
UIScene_InGameSaveManagementMenu* pClass = (UIScene_InGameSaveManagementMenu*)pParam;
// results switched for this dialog
if(result==C4JStorage::EMessage_ResultDecline)
@@ -477,7 +477,7 @@ int UIScene_InGameSaveManagementMenu::DeleteSaveDialogReturned(void *pParam,int
int UIScene_InGameSaveManagementMenu::DeleteSaveDataReturned(LPVOID lpParam,bool bRes)
{
UIScene_InGameSaveManagementMenu* pClass = static_cast<UIScene_InGameSaveManagementMenu *>(lpParam);
UIScene_InGameSaveManagementMenu* pClass = (UIScene_InGameSaveManagementMenu*)lpParam;
if(bRes)
{