Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -122,7 +122,7 @@ void UIScene_HowToPlayMenu::updateTooltips()
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void UIScene_HowToPlayMenu::updateComponents()
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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if(bNotInGame)
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{
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m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
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@@ -191,13 +191,13 @@ void UIScene_HowToPlayMenu::handleInput(int iPad, int key, bool repeat, bool pre
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void UIScene_HowToPlayMenu::handlePress(F64 controlId, F64 childId)
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{
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if( static_cast<int>(controlId) == eControl_Buttons)
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if( (int)controlId == eControl_Buttons)
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{
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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unsigned int uiInitData;
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uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[static_cast<int>(childId)] << 16 ) | static_cast<short>(m_iPad) );
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uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[(int)childId] << 16 ) | ( short )( m_iPad ) );
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ui.NavigateToScene(m_iPad, eUIScene_HowToPlay, ( void* )( uiInitData ) );
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}
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}
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