Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -136,7 +136,7 @@ UIScene_HowToPlay::UIScene_HowToPlay(int iPad, void *initData, UILayer *parentLa
// Extract pad and required page from init data. We just put the data into the pointer rather than using it as an address.
size_t uiInitData = ( size_t )( initData );
EHowToPlayPage eStartPage = static_cast<EHowToPlayPage>((uiInitData >> 16) & 0xFFF); // Ignores MSB which is set to 1!
EHowToPlayPage eStartPage = ( EHowToPlayPage )( ( uiInitData >> 16 ) & 0xFFF ); // Ignores MSB which is set to 1!
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, (ETelemetry_HowToPlay_SubMenuId)eStartPage);
@@ -216,10 +216,10 @@ void UIScene_HowToPlay::handleInput(int iPad, int key, bool repeat, bool pressed
if(pressed)
{
// Next page
int iNextPage = static_cast<int>(m_eCurrPage) + 1;
int iNextPage = ( int )( m_eCurrPage ) + 1;
if ( iNextPage != eHowToPlay_NumPages )
{
StartPage( static_cast<EHowToPlayPage>(iNextPage) );
StartPage( ( EHowToPlayPage )( iNextPage ) );
ui.PlayUISFX(eSFX_Press);
}
handled = true;
@@ -229,7 +229,7 @@ void UIScene_HowToPlay::handleInput(int iPad, int key, bool repeat, bool pressed
if(pressed)
{
// Previous page
int iPrevPage = static_cast<int>(m_eCurrPage) - 1;
int iPrevPage = ( int )( m_eCurrPage ) - 1;
// 4J Stu - Add back for future platforms
#if 0
@@ -247,7 +247,7 @@ void UIScene_HowToPlay::handleInput(int iPad, int key, bool repeat, bool pressed
{
if ( iPrevPage >= 0 )
{
StartPage( static_cast<EHowToPlayPage>(iPrevPage) );
StartPage( ( EHowToPlayPage )( iPrevPage ) );
ui.PlayUISFX(eSFX_Press);
}
@@ -300,8 +300,8 @@ void UIScene_HowToPlay::StartPage( EHowToPlayPage ePage )
finalText = startTags + finalText;
vector<wstring> paragraphs;
size_t lastIndex = 0;
for ( size_t index = finalText.find(L"\r\n", lastIndex, 2);
int lastIndex = 0;
for ( int index = finalText.find(L"\r\n", lastIndex, 2);
index != wstring::npos;
index = finalText.find(L"\r\n", lastIndex, 2)
)
@@ -318,7 +318,7 @@ void UIScene_HowToPlay::StartPage( EHowToPlayPage ePage )
IggyStringUTF16 * stringVal = new IggyStringUTF16[paragraphs.size()];
value[0].type = IGGY_DATATYPE_number;
value[0].number = gs_pageToFlashMapping[static_cast<int>(ePage)];
value[0].number = gs_pageToFlashMapping[(int)ePage];
for(unsigned int i = 0; i < paragraphs.size(); ++i)
{