Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -8,7 +8,7 @@ UIScene_HelpAndOptionsMenu::UIScene_HelpAndOptionsMenu(int iPad, void *initData,
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bNotInGame=(Minecraft::GetInstance()->level==nullptr);
m_bNotInGame=(Minecraft::GetInstance()->level==NULL);
m_buttons[BUTTON_HAO_CHANGESKIN].init(IDS_CHANGE_SKIN,BUTTON_HAO_CHANGESKIN);
m_buttons[BUTTON_HAO_HOWTOPLAY].init(IDS_HOW_TO_PLAY,BUTTON_HAO_HOWTOPLAY);
@@ -41,7 +41,7 @@ UIScene_HelpAndOptionsMenu::UIScene_HelpAndOptionsMenu(int iPad, void *initData,
// 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
// any content to be re-installed?
if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame)
@@ -103,7 +103,7 @@ void UIScene_HelpAndOptionsMenu::updateTooltips()
void UIScene_HelpAndOptionsMenu::updateComponents()
{
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
@@ -128,7 +128,7 @@ void UIScene_HelpAndOptionsMenu::handleReload()
#endif
// 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them
bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
// any content to be re-installed?
if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame)
@@ -207,7 +207,7 @@ void UIScene_HelpAndOptionsMenu::handleInput(int iPad, int key, bool repeat, boo
void UIScene_HelpAndOptionsMenu::handlePress(F64 controlId, F64 childId)
{
switch(static_cast<int>(controlId))
switch((int)controlId)
{
case BUTTON_HAO_CHANGESKIN:
ui.NavigateToScene(m_iPad, eUIScene_SkinSelectMenu);