Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -50,7 +50,7 @@ UIScene_EndPoem::UIScene_EndPoem(int iPad, void *initData, UILayer *parentLayer)
Minecraft *pMinecraft = Minecraft::GetInstance();
wstring playerName = L"";
if(pMinecraft->localplayers[ui.GetWinUserIndex()] != nullptr)
if(pMinecraft->localplayers[ui.GetWinUserIndex()] != NULL)
{
playerName = escapeXML( pMinecraft->localplayers[ui.GetWinUserIndex()]->getDisplayName() );
}
@@ -159,14 +159,14 @@ void UIScene_EndPoem::handleInput(int iPad, int key, bool repeat, bool pressed,
Minecraft *pMinecraft = Minecraft::GetInstance();
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
if(pMinecraft->localplayers[i] != nullptr)
if(pMinecraft->localplayers[i] != NULL)
{
app.SetAction(i,eAppAction_Respawn);
}
}
// This just allows it to be shown
if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != nullptr) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true);
if(pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] != NULL) pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]->getTutorial()->showTutorialPopup(true);
updateTooltips();
navigateBack();
@@ -191,7 +191,7 @@ void UIScene_EndPoem::handleDestroy()
void UIScene_EndPoem::handleRequestMoreData(F64 startIndex, bool up)
{
m_requestedLabel = static_cast<int>(startIndex);
m_requestedLabel = (int)startIndex;
}
void UIScene_EndPoem::updateNoise()
@@ -221,13 +221,13 @@ void UIScene_EndPoem::updateNoise()
{
if (ui.UsingBitmapFont())
{
randomChar = SharedConstants::acceptableLetters[random->nextInt(static_cast<int>(SharedConstants::acceptableLetters.length()))];
randomChar = SharedConstants::acceptableLetters[random->nextInt((int)SharedConstants::acceptableLetters.length())];
}
else
{
// 4J-JEV: It'd be nice to avoid null characters when using asian languages.
static wstring acceptableLetters = L"!\"#$%&'()*+,-./0123456789:;<=>?@[\\]^_'|}~";
randomChar = acceptableLetters[ random->nextInt(static_cast<int>(acceptableLetters.length())) ];
randomChar = acceptableLetters[ random->nextInt((int)acceptableLetters.length()) ];
}
wstring randomCharStr = L"";