Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -17,7 +17,7 @@ UIScene_DebugSetCamera::UIScene_DebugSetCamera(int iPad, void *initData, UILayer
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currentPosition->player = playerNo;
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if (pMinecraft != nullptr)
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if (pMinecraft != NULL)
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{
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Vec3 *vec = pMinecraft->localplayers[playerNo]->getPos(1.0);
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@@ -143,7 +143,7 @@ void UIScene_DebugSetCamera::handlePress(F64 controlId, F64 childId)
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#ifdef _WINDOWS64
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if (isDirectEditBlocking()) return;
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#endif
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switch(static_cast<int>(controlId))
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switch((int)controlId)
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{
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case eControl_Teleport:
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app.SetXuiServerAction( ProfileManager.GetPrimaryPad(),
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@@ -155,7 +155,7 @@ void UIScene_DebugSetCamera::handlePress(F64 controlId, F64 childId)
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case eControl_CamZ:
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case eControl_YRot:
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case eControl_Elevation:
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m_keyboardCallbackControl = static_cast<eControls>(static_cast<int>(controlId));
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m_keyboardCallbackControl = (eControls)((int)controlId);
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#ifdef _WINDOWS64
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if (g_KBMInput.IsKBMActive())
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{
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@@ -173,7 +173,6 @@ void UIScene_DebugSetCamera::handlePress(F64 controlId, F64 childId)
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ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData, eUILayer_Fullscreen, eUIGroup_Fullscreen);
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}
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#else
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>>>>>>> origin/main
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InputManager.RequestKeyboard(L"Enter something",L"",(DWORD)0,25,&UIScene_DebugSetCamera::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Default);
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#endif
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break;
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@@ -182,7 +181,7 @@ void UIScene_DebugSetCamera::handlePress(F64 controlId, F64 childId)
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void UIScene_DebugSetCamera::handleCheckboxToggled(F64 controlId, bool selected)
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{
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switch(static_cast<int>(controlId))
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switch((int)controlId)
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{
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case eControl_LockPlayer:
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app.SetFreezePlayers(selected);
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@@ -192,19 +191,18 @@ void UIScene_DebugSetCamera::handleCheckboxToggled(F64 controlId, bool selected)
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int UIScene_DebugSetCamera::KeyboardCompleteCallback(LPVOID lpParam,bool bRes)
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{
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UIScene_DebugSetCamera *pClass=static_cast<UIScene_DebugSetCamera *>(lpParam);
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UIScene_DebugSetCamera *pClass=(UIScene_DebugSetCamera *)lpParam;
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uint16_t pchText[2048];
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ZeroMemory(pchText, 2048 * sizeof(uint16_t));
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#ifdef _WINDOWS64
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Win64_GetKeyboardText(pchText, 2048);
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#else
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>>>>>>> origin/main
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InputManager.GetText(pchText);
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#endif
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if(pchText[0]!=0)
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{
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wstring value = reinterpret_cast<wchar_t*>(pchText);
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wstring value = (wchar_t *)pchText;
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double val = 0;
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if(!value.empty()) val = _fromString<double>( value );
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switch(pClass->m_keyboardCallbackControl)
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