Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -17,7 +17,7 @@ UIScene_DebugSetCamera::UIScene_DebugSetCamera(int iPad, void *initData, UILayer
currentPosition->player = playerNo;
Minecraft *pMinecraft = Minecraft::GetInstance();
if (pMinecraft != nullptr)
if (pMinecraft != NULL)
{
Vec3 *vec = pMinecraft->localplayers[playerNo]->getPos(1.0);
@@ -143,7 +143,7 @@ void UIScene_DebugSetCamera::handlePress(F64 controlId, F64 childId)
#ifdef _WINDOWS64
if (isDirectEditBlocking()) return;
#endif
switch(static_cast<int>(controlId))
switch((int)controlId)
{
case eControl_Teleport:
app.SetXuiServerAction( ProfileManager.GetPrimaryPad(),
@@ -155,7 +155,7 @@ void UIScene_DebugSetCamera::handlePress(F64 controlId, F64 childId)
case eControl_CamZ:
case eControl_YRot:
case eControl_Elevation:
m_keyboardCallbackControl = static_cast<eControls>(static_cast<int>(controlId));
m_keyboardCallbackControl = (eControls)((int)controlId);
#ifdef _WINDOWS64
if (g_KBMInput.IsKBMActive())
{
@@ -173,7 +173,6 @@ void UIScene_DebugSetCamera::handlePress(F64 controlId, F64 childId)
ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData, eUILayer_Fullscreen, eUIGroup_Fullscreen);
}
#else
>>>>>>> origin/main
InputManager.RequestKeyboard(L"Enter something",L"",(DWORD)0,25,&UIScene_DebugSetCamera::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Default);
#endif
break;
@@ -182,7 +181,7 @@ void UIScene_DebugSetCamera::handlePress(F64 controlId, F64 childId)
void UIScene_DebugSetCamera::handleCheckboxToggled(F64 controlId, bool selected)
{
switch(static_cast<int>(controlId))
switch((int)controlId)
{
case eControl_LockPlayer:
app.SetFreezePlayers(selected);
@@ -192,19 +191,18 @@ void UIScene_DebugSetCamera::handleCheckboxToggled(F64 controlId, bool selected)
int UIScene_DebugSetCamera::KeyboardCompleteCallback(LPVOID lpParam,bool bRes)
{
UIScene_DebugSetCamera *pClass=static_cast<UIScene_DebugSetCamera *>(lpParam);
UIScene_DebugSetCamera *pClass=(UIScene_DebugSetCamera *)lpParam;
uint16_t pchText[2048];
ZeroMemory(pchText, 2048 * sizeof(uint16_t));
#ifdef _WINDOWS64
Win64_GetKeyboardText(pchText, 2048);
#else
>>>>>>> origin/main
InputManager.GetText(pchText);
#endif
if(pchText[0]!=0)
{
wstring value = reinterpret_cast<wchar_t*>(pchText);
wstring value = (wchar_t *)pchText;
double val = 0;
if(!value.empty()) val = _fromString<double>( value );
switch(pClass->m_keyboardCallbackControl)