Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -132,96 +132,82 @@ void UIScene_DebugCreateSchematic::handleInput(int iPad, int key, bool repeat, b
|
||||
void UIScene_DebugCreateSchematic::handlePress(F64 controlId, F64 childId)
|
||||
{
|
||||
#ifdef _WINDOWS64
|
||||
if (isDirectEditBlocking())
|
||||
return;
|
||||
if (isDirectEditBlocking()) return;
|
||||
#endif
|
||||
switch((int)controlId)
|
||||
{
|
||||
case eControl_Create:
|
||||
{
|
||||
// We want the start to be even
|
||||
if(m_data->startX > 0 && m_data->startX%2 != 0)
|
||||
m_data->startX-=1;
|
||||
else if(m_data->startX < 0 && m_data->startX%2 !=0)
|
||||
m_data->startX-=1;
|
||||
if(m_data->startY < 0) m_data->startY = 0;
|
||||
else if(m_data->startY > 0 && m_data->startY%2 != 0)
|
||||
m_data->startY-=1;
|
||||
if(m_data->startZ > 0 && m_data->startZ%2 != 0)
|
||||
m_data->startZ-=1;
|
||||
else if(m_data->startZ < 0 && m_data->startZ%2 !=0)
|
||||
m_data->startZ-=1;
|
||||
|
||||
switch (static_cast<int>(controlId))
|
||||
{
|
||||
case eControl_Create:
|
||||
{
|
||||
// We want the start to be even
|
||||
if (m_data->startX > 0 && m_data->startX % 2 != 0)
|
||||
m_data->startX -= 1;
|
||||
else if (m_data->startX < 0 && m_data->startX % 2 != 0)
|
||||
m_data->startX -= 1;
|
||||
// We want the end to be odd to have a total size that is even
|
||||
if(m_data->endX > 0 && m_data->endX%2 == 0)
|
||||
m_data->endX+=1;
|
||||
else if(m_data->endX < 0 && m_data->endX%2 ==0)
|
||||
m_data->endX+=1;
|
||||
if(m_data->endY > Level::maxBuildHeight)
|
||||
m_data->endY = Level::maxBuildHeight;
|
||||
else if(m_data->endY > 0 && m_data->endY%2 == 0)
|
||||
m_data->endY+=1;
|
||||
else if(m_data->endY < 0 && m_data->endY%2 ==0)
|
||||
m_data->endY+=1;
|
||||
if(m_data->endZ > 0 && m_data->endZ%2 == 0)
|
||||
m_data->endZ+=1;
|
||||
else if(m_data->endZ < 0 && m_data->endZ%2 ==0)
|
||||
m_data->endZ+=1;
|
||||
|
||||
if (m_data->startY < 0)
|
||||
m_data->startY = 0;
|
||||
else if (m_data->startY > 0 && m_data->startY % 2 != 0)
|
||||
m_data->startY -= 1;
|
||||
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(), eXuiServerAction_ExportSchematic, (void *)m_data);
|
||||
|
||||
if (m_data->startZ > 0 && m_data->startZ % 2 != 0)
|
||||
m_data->startZ -= 1;
|
||||
else if (m_data->startZ < 0 && m_data->startZ % 2 != 0)
|
||||
m_data->startZ -= 1;
|
||||
|
||||
// We want the end to be odd to have a total size that is even
|
||||
if (m_data->endX > 0 && m_data->endX % 2 == 0)
|
||||
m_data->endX += 1;
|
||||
else if (m_data->endX < 0 && m_data->endX % 2 == 0)
|
||||
m_data->endX += 1;
|
||||
|
||||
if (m_data->endY > Level::maxBuildHeight)
|
||||
m_data->endY = Level::maxBuildHeight;
|
||||
else if (m_data->endY > 0 && m_data->endY % 2 == 0)
|
||||
m_data->endY += 1;
|
||||
else if (m_data->endY < 0 && m_data->endY % 2 == 0)
|
||||
m_data->endY += 1;
|
||||
|
||||
if (m_data->endZ > 0 && m_data->endZ % 2 == 0)
|
||||
m_data->endZ += 1;
|
||||
else if (m_data->endZ < 0 && m_data->endZ % 2 == 0)
|
||||
m_data->endZ += 1;
|
||||
|
||||
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(), eXuiServerAction_ExportSchematic, static_cast<void*>(m_data));
|
||||
navigateBack();
|
||||
}
|
||||
break;
|
||||
|
||||
case eControl_Name:
|
||||
case eControl_StartX:
|
||||
case eControl_StartY:
|
||||
case eControl_StartZ:
|
||||
case eControl_EndX:
|
||||
case eControl_EndY:
|
||||
case eControl_EndZ:
|
||||
{
|
||||
m_keyboardCallbackControl = static_cast<eControls>(static_cast<int>(controlId));
|
||||
navigateBack();
|
||||
}
|
||||
break;
|
||||
case eControl_Name:
|
||||
case eControl_StartX:
|
||||
case eControl_StartY:
|
||||
case eControl_StartZ:
|
||||
case eControl_EndX:
|
||||
case eControl_EndY:
|
||||
case eControl_EndZ:
|
||||
{
|
||||
m_keyboardCallbackControl = (eControls)((int)controlId);
|
||||
#ifdef _WINDOWS64
|
||||
if (g_KBMInput.IsKBMActive())
|
||||
{
|
||||
UIControl_TextInput* input = getTextInputForControl(m_keyboardCallbackControl);
|
||||
if (input) input->beginDirectEdit(25);
|
||||
}
|
||||
else
|
||||
{
|
||||
UIKeyboardInitData kbData;
|
||||
kbData.title = L"Enter something";
|
||||
kbData.defaultText = L"";
|
||||
kbData.maxChars = 25;
|
||||
kbData.callback = &UIScene_DebugCreateSchematic::KeyboardCompleteCallback;
|
||||
kbData.lpParam = this;
|
||||
ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData, eUILayer_Fullscreen, eUIGroup_Fullscreen);
|
||||
}
|
||||
if (g_KBMInput.IsKBMActive())
|
||||
{
|
||||
UIControl_TextInput* input = getTextInputForControl(m_keyboardCallbackControl);
|
||||
if (input) input->beginDirectEdit(25);
|
||||
}
|
||||
else
|
||||
{
|
||||
UIKeyboardInitData kbData;
|
||||
kbData.title = L"Enter something";
|
||||
kbData.defaultText = L"";
|
||||
kbData.maxChars = 25;
|
||||
kbData.callback = &UIScene_DebugCreateSchematic::KeyboardCompleteCallback;
|
||||
kbData.lpParam = this;
|
||||
ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData, eUILayer_Fullscreen, eUIGroup_Fullscreen);
|
||||
}
|
||||
#else
|
||||
InputManager.RequestKeyboard(
|
||||
L"Enter something",
|
||||
L"",
|
||||
static_cast<DWORD>(0),
|
||||
25,
|
||||
&UIScene_DebugCreateSchematic::KeyboardCompleteCallback,
|
||||
this,
|
||||
C_4JInput::EKeyboardMode_Default);
|
||||
InputManager.RequestKeyboard(L"Enter something",L"",(DWORD)0,25,&UIScene_DebugCreateSchematic::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Default);
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
||||
void UIScene_DebugCreateSchematic::handleCheckboxToggled(F64 controlId, bool selected)
|
||||
{
|
||||
switch(static_cast<int>(controlId))
|
||||
switch((int)controlId)
|
||||
{
|
||||
case eControl_SaveMobs:
|
||||
m_data->bSaveMobs = selected;
|
||||
@@ -237,7 +223,7 @@ void UIScene_DebugCreateSchematic::handleCheckboxToggled(F64 controlId, bool sel
|
||||
|
||||
int UIScene_DebugCreateSchematic::KeyboardCompleteCallback(LPVOID lpParam,bool bRes)
|
||||
{
|
||||
UIScene_DebugCreateSchematic *pClass=static_cast<UIScene_DebugCreateSchematic *>(lpParam);
|
||||
UIScene_DebugCreateSchematic *pClass=(UIScene_DebugCreateSchematic *)lpParam;
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
uint16_t pchText[128];
|
||||
|
||||
Reference in New Issue
Block a user