Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -132,96 +132,82 @@ void UIScene_DebugCreateSchematic::handleInput(int iPad, int key, bool repeat, b
void UIScene_DebugCreateSchematic::handlePress(F64 controlId, F64 childId)
{
#ifdef _WINDOWS64
if (isDirectEditBlocking())
return;
if (isDirectEditBlocking()) return;
#endif
switch((int)controlId)
{
case eControl_Create:
{
// We want the start to be even
if(m_data->startX > 0 && m_data->startX%2 != 0)
m_data->startX-=1;
else if(m_data->startX < 0 && m_data->startX%2 !=0)
m_data->startX-=1;
if(m_data->startY < 0) m_data->startY = 0;
else if(m_data->startY > 0 && m_data->startY%2 != 0)
m_data->startY-=1;
if(m_data->startZ > 0 && m_data->startZ%2 != 0)
m_data->startZ-=1;
else if(m_data->startZ < 0 && m_data->startZ%2 !=0)
m_data->startZ-=1;
switch (static_cast<int>(controlId))
{
case eControl_Create:
{
// We want the start to be even
if (m_data->startX > 0 && m_data->startX % 2 != 0)
m_data->startX -= 1;
else if (m_data->startX < 0 && m_data->startX % 2 != 0)
m_data->startX -= 1;
// We want the end to be odd to have a total size that is even
if(m_data->endX > 0 && m_data->endX%2 == 0)
m_data->endX+=1;
else if(m_data->endX < 0 && m_data->endX%2 ==0)
m_data->endX+=1;
if(m_data->endY > Level::maxBuildHeight)
m_data->endY = Level::maxBuildHeight;
else if(m_data->endY > 0 && m_data->endY%2 == 0)
m_data->endY+=1;
else if(m_data->endY < 0 && m_data->endY%2 ==0)
m_data->endY+=1;
if(m_data->endZ > 0 && m_data->endZ%2 == 0)
m_data->endZ+=1;
else if(m_data->endZ < 0 && m_data->endZ%2 ==0)
m_data->endZ+=1;
if (m_data->startY < 0)
m_data->startY = 0;
else if (m_data->startY > 0 && m_data->startY % 2 != 0)
m_data->startY -= 1;
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(), eXuiServerAction_ExportSchematic, (void *)m_data);
if (m_data->startZ > 0 && m_data->startZ % 2 != 0)
m_data->startZ -= 1;
else if (m_data->startZ < 0 && m_data->startZ % 2 != 0)
m_data->startZ -= 1;
// We want the end to be odd to have a total size that is even
if (m_data->endX > 0 && m_data->endX % 2 == 0)
m_data->endX += 1;
else if (m_data->endX < 0 && m_data->endX % 2 == 0)
m_data->endX += 1;
if (m_data->endY > Level::maxBuildHeight)
m_data->endY = Level::maxBuildHeight;
else if (m_data->endY > 0 && m_data->endY % 2 == 0)
m_data->endY += 1;
else if (m_data->endY < 0 && m_data->endY % 2 == 0)
m_data->endY += 1;
if (m_data->endZ > 0 && m_data->endZ % 2 == 0)
m_data->endZ += 1;
else if (m_data->endZ < 0 && m_data->endZ % 2 == 0)
m_data->endZ += 1;
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(), eXuiServerAction_ExportSchematic, static_cast<void*>(m_data));
navigateBack();
}
break;
case eControl_Name:
case eControl_StartX:
case eControl_StartY:
case eControl_StartZ:
case eControl_EndX:
case eControl_EndY:
case eControl_EndZ:
{
m_keyboardCallbackControl = static_cast<eControls>(static_cast<int>(controlId));
navigateBack();
}
break;
case eControl_Name:
case eControl_StartX:
case eControl_StartY:
case eControl_StartZ:
case eControl_EndX:
case eControl_EndY:
case eControl_EndZ:
{
m_keyboardCallbackControl = (eControls)((int)controlId);
#ifdef _WINDOWS64
if (g_KBMInput.IsKBMActive())
{
UIControl_TextInput* input = getTextInputForControl(m_keyboardCallbackControl);
if (input) input->beginDirectEdit(25);
}
else
{
UIKeyboardInitData kbData;
kbData.title = L"Enter something";
kbData.defaultText = L"";
kbData.maxChars = 25;
kbData.callback = &UIScene_DebugCreateSchematic::KeyboardCompleteCallback;
kbData.lpParam = this;
ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData, eUILayer_Fullscreen, eUIGroup_Fullscreen);
}
if (g_KBMInput.IsKBMActive())
{
UIControl_TextInput* input = getTextInputForControl(m_keyboardCallbackControl);
if (input) input->beginDirectEdit(25);
}
else
{
UIKeyboardInitData kbData;
kbData.title = L"Enter something";
kbData.defaultText = L"";
kbData.maxChars = 25;
kbData.callback = &UIScene_DebugCreateSchematic::KeyboardCompleteCallback;
kbData.lpParam = this;
ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData, eUILayer_Fullscreen, eUIGroup_Fullscreen);
}
#else
InputManager.RequestKeyboard(
L"Enter something",
L"",
static_cast<DWORD>(0),
25,
&UIScene_DebugCreateSchematic::KeyboardCompleteCallback,
this,
C_4JInput::EKeyboardMode_Default);
InputManager.RequestKeyboard(L"Enter something",L"",(DWORD)0,25,&UIScene_DebugCreateSchematic::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Default);
#endif
}
break;
}
}
break;
};
}
void UIScene_DebugCreateSchematic::handleCheckboxToggled(F64 controlId, bool selected)
{
switch(static_cast<int>(controlId))
switch((int)controlId)
{
case eControl_SaveMobs:
m_data->bSaveMobs = selected;
@@ -237,7 +223,7 @@ void UIScene_DebugCreateSchematic::handleCheckboxToggled(F64 controlId, bool sel
int UIScene_DebugCreateSchematic::KeyboardCompleteCallback(LPVOID lpParam,bool bRes)
{
UIScene_DebugCreateSchematic *pClass=static_cast<UIScene_DebugCreateSchematic *>(lpParam);
UIScene_DebugCreateSchematic *pClass=(UIScene_DebugCreateSchematic *)lpParam;
#ifdef _WINDOWS64
uint16_t pchText[128];