Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -121,11 +121,11 @@ void UIScene_DLCMainMenu::handleInput(int iPad, int key, bool repeat, bool press
void UIScene_DLCMainMenu::handlePress(F64 controlId, F64 childId)
{
switch(static_cast<int>(controlId))
switch((int)controlId)
{
case eControl_OffersList:
{
int iIndex = static_cast<int>(childId);
int iIndex = (int)childId;
DLCOffersParam *param = new DLCOffersParam();
param->iPad = m_iPad;
@@ -134,7 +134,7 @@ void UIScene_DLCMainMenu::handlePress(F64 controlId, F64 childId)
// Xbox One will have requested the marketplace content - there is only that type
#ifndef _XBOX_ONE
app.AddDLCRequest(static_cast<eDLCMarketplaceType>(iIndex), true);
app.AddDLCRequest((eDLCMarketplaceType)iIndex, true);
#endif
killTimer(PLAYER_ONLINE_TIMER_ID);
ui.NavigateToScene(m_iPad, eUIScene_DLCOffersMenu, param);
@@ -166,7 +166,7 @@ void UIScene_DLCMainMenu::handleTimerComplete(int id)
int UIScene_DLCMainMenu::ExitDLCMainMenu(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_DLCMainMenu* pClass = static_cast<UIScene_DLCMainMenu *>(pParam);
UIScene_DLCMainMenu* pClass = (UIScene_DLCMainMenu*)pParam;
#if defined __ORBIS__ || defined __PSVITA__
app.GetCommerce()->HidePsStoreIcon();