Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -121,11 +121,11 @@ void UIScene_DLCMainMenu::handleInput(int iPad, int key, bool repeat, bool press
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void UIScene_DLCMainMenu::handlePress(F64 controlId, F64 childId)
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{
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switch(static_cast<int>(controlId))
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switch((int)controlId)
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{
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case eControl_OffersList:
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{
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int iIndex = static_cast<int>(childId);
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int iIndex = (int)childId;
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DLCOffersParam *param = new DLCOffersParam();
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param->iPad = m_iPad;
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@@ -134,7 +134,7 @@ void UIScene_DLCMainMenu::handlePress(F64 controlId, F64 childId)
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// Xbox One will have requested the marketplace content - there is only that type
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#ifndef _XBOX_ONE
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app.AddDLCRequest(static_cast<eDLCMarketplaceType>(iIndex), true);
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app.AddDLCRequest((eDLCMarketplaceType)iIndex, true);
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#endif
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killTimer(PLAYER_ONLINE_TIMER_ID);
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ui.NavigateToScene(m_iPad, eUIScene_DLCOffersMenu, param);
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@@ -166,7 +166,7 @@ void UIScene_DLCMainMenu::handleTimerComplete(int id)
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int UIScene_DLCMainMenu::ExitDLCMainMenu(void *pParam,int iPad,C4JStorage::EMessageResult result)
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{
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UIScene_DLCMainMenu* pClass = static_cast<UIScene_DLCMainMenu *>(pParam);
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UIScene_DLCMainMenu* pClass = (UIScene_DLCMainMenu*)pParam;
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#if defined __ORBIS__ || defined __PSVITA__
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app.GetCommerce()->HidePsStoreIcon();
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