Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -19,9 +19,9 @@ UIScene_CreativeMenu::UIScene_CreativeMenu(int iPad, void *_initData, UILayer *p
// Setup all the Iggy references we need for this scene
initialiseMovie();
InventoryScreenInput *initData = static_cast<InventoryScreenInput *>(_initData);
InventoryScreenInput *initData = (InventoryScreenInput *)_initData;
shared_ptr<SimpleContainer> creativeContainer = std::make_shared<SimpleContainer>(0, L"", false, TabSpec::MAX_SIZE);
shared_ptr<SimpleContainer> creativeContainer = shared_ptr<SimpleContainer>(new SimpleContainer( 0, L"", false, TabSpec::MAX_SIZE ));
itemPickerMenu = new ItemPickerMenu(creativeContainer, initData->player->inventory);
Initialize( initData->iPad, itemPickerMenu, false, -1, eSectionInventoryCreativeUsing, eSectionInventoryCreativeMax, initData->bNavigateBack);
@@ -42,9 +42,9 @@ UIScene_CreativeMenu::UIScene_CreativeMenu(int iPad, void *_initData, UILayer *p
}
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[initData->iPad] != nullptr )
if( pMinecraft->localgameModes[initData->iPad] != NULL )
{
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]);
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Creative_Inventory_Menu, this);
}
@@ -144,7 +144,7 @@ void UIScene_CreativeMenu::handleOtherClicked(int iPad, ESceneSection eSection,
case eSectionInventoryCreativeTab_6:
case eSectionInventoryCreativeTab_7:
{
ECreativeInventoryTabs tab = static_cast<ECreativeInventoryTabs>((int)eCreativeInventoryTab_BuildingBlocks + (int)eSection - (int)eSectionInventoryCreativeTab_0);
ECreativeInventoryTabs tab = (ECreativeInventoryTabs)((int)eCreativeInventoryTab_BuildingBlocks + (int)eSection - (int)eSectionInventoryCreativeTab_0);
if(tab != m_curTab)
{
switchTab(tab);
@@ -193,8 +193,8 @@ void UIScene_CreativeMenu::handleInput(int iPad, int key, bool repeat, bool pres
// Fall through intentional
case VK_PAD_RSHOULDER:
{
ECreativeInventoryTabs tab = static_cast<ECreativeInventoryTabs>(m_curTab + dir);
if (tab < 0) tab = static_cast<ECreativeInventoryTabs>(eCreativeInventoryTab_COUNT - 1);
ECreativeInventoryTabs tab = (ECreativeInventoryTabs)(m_curTab + dir);
if (tab < 0) tab = (ECreativeInventoryTabs)(eCreativeInventoryTab_COUNT - 1);
if (tab >= eCreativeInventoryTab_COUNT) tab = eCreativeInventoryTab_BuildingBlocks;
switchTab(tab);
ui.PlayUISFX(eSFX_Focus);
@@ -220,7 +220,7 @@ void UIScene_CreativeMenu::updateTabHighlightAndText(ECreativeInventoryTabs tab)
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = static_cast<F64>(tab);
value[0].number = (F64)tab;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ) , m_funcSetActiveTab , 1 , value );
@@ -400,7 +400,7 @@ void UIScene_CreativeMenu::setSectionSelectedSlot(ESceneSection eSection, int x,
int index = (y * cols) + x;
UIControl_SlotList *slotList = nullptr;
UIControl_SlotList *slotList = NULL;
switch( eSection )
{
case eSectionInventoryCreativeSelector:
@@ -419,7 +419,7 @@ void UIScene_CreativeMenu::setSectionSelectedSlot(ESceneSection eSection, int x,
UIControl *UIScene_CreativeMenu::getSection(ESceneSection eSection)
{
UIControl *control = nullptr;
UIControl *control = NULL;
switch( eSection )
{
case eSectionInventoryCreativeSelector:
@@ -468,10 +468,10 @@ void UIScene_CreativeMenu::updateScrollCurrentPage(int currentPage, int pageCoun
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = static_cast<F64>(pageCount);
value[0].number = (F64)pageCount;
value[1].type = IGGY_DATATYPE_number;
value[1].number = static_cast<F64>(currentPage) - 1;
value[1].number = (F64)currentPage - 1;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ) , m_funcSetScrollBar , 2 , value );
}