Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -14,15 +14,15 @@ UIScene_BrewingStandMenu::UIScene_BrewingStandMenu(int iPad, void *_initData, UI
m_progressBrewingArrow.init(L"",0,0,PotionBrewing::BREWING_TIME_SECONDS * SharedConstants::TICKS_PER_SECOND,0);
m_progressBrewingBubbles.init(L"",0,0,30,0);
BrewingScreenInput *initData = static_cast<BrewingScreenInput *>(_initData);
BrewingScreenInput *initData = (BrewingScreenInput *)_initData;
m_brewingStand = initData->brewingStand;
m_labelBrewingStand.init( m_brewingStand->getName() );
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[initData->iPad] != nullptr )
if( pMinecraft->localgameModes[initData->iPad] != NULL )
{
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]);
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Brewing_Menu, this);
}
@@ -249,7 +249,7 @@ void UIScene_BrewingStandMenu::setSectionSelectedSlot(ESceneSection eSection, in
int index = (y * cols) + x;
UIControl_SlotList *slotList = nullptr;
UIControl_SlotList *slotList = NULL;
switch( eSection )
{
case eSectionBrewingBottle1:
@@ -280,7 +280,7 @@ void UIScene_BrewingStandMenu::setSectionSelectedSlot(ESceneSection eSection, in
UIControl *UIScene_BrewingStandMenu::getSection(ESceneSection eSection)
{
UIControl *control = nullptr;
UIControl *control = NULL;
switch( eSection )
{
case eSectionBrewingBottle1: