Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -16,13 +16,13 @@ UIScene_AnvilMenu::UIScene_AnvilMenu(int iPad, void *_initData, UILayer *parentL
m_labelAnvil.init( app.GetString(IDS_REPAIR_AND_NAME) );
AnvilScreenInput *initData = static_cast<AnvilScreenInput *>(_initData);
AnvilScreenInput *initData = (AnvilScreenInput *)_initData;
m_inventory = initData->inventory;
Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->localgameModes[iPad] != nullptr )
if( pMinecraft->localgameModes[iPad] != NULL )
{
TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[iPad]);
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Anvil_Menu, this);
}
@@ -263,7 +263,7 @@ void UIScene_AnvilMenu::setSectionSelectedSlot(ESceneSection eSection, int x, in
int index = (y * cols) + x;
UIControl_SlotList *slotList = nullptr;
UIControl_SlotList *slotList = NULL;
switch( eSection )
{
case eSectionAnvilItem1:
@@ -291,7 +291,7 @@ void UIScene_AnvilMenu::setSectionSelectedSlot(ESceneSection eSection, int x, in
UIControl *UIScene_AnvilMenu::getSection(ESceneSection eSection)
{
UIControl *control = nullptr;
UIControl *control = NULL;
switch( eSection )
{
case eSectionAnvilItem1:
@@ -334,7 +334,7 @@ void UIScene_AnvilMenu::onDirectEditFinished(UIControl_TextInput *input, UIContr
int UIScene_AnvilMenu::KeyboardCompleteCallback(LPVOID lpParam,bool bRes)
{
UIScene_AnvilMenu *pClass=static_cast<UIScene_AnvilMenu *>(lpParam);
UIScene_AnvilMenu *pClass=(UIScene_AnvilMenu *)lpParam;
pClass->setIgnoreInput(false);
if (bRes)
@@ -343,8 +343,8 @@ int UIScene_AnvilMenu::KeyboardCompleteCallback(LPVOID lpParam,bool bRes)
uint16_t pchText[128];
ZeroMemory(pchText, 128 * sizeof(uint16_t));
Win64_GetKeyboardText(pchText, 128);
pClass->setEditNameValue(reinterpret_cast<wchar_t *>(pchText));
pClass->m_itemName = reinterpret_cast<wchar_t *>(pchText);
pClass->setEditNameValue((wchar_t *)pchText);
pClass->m_itemName = (wchar_t *)pchText;
pClass->updateItemName();
#else
uint16_t pchText[128];
@@ -395,7 +395,7 @@ void UIScene_AnvilMenu::handleEditNamePressed()
break;
}
#else
InputManager.RequestKeyboard(app.GetString(IDS_TITLE_RENAME),m_textInputAnvil.getLabel(),static_cast<DWORD>(m_iPad),30,&UIScene_AnvilMenu::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Default);
InputManager.RequestKeyboard(app.GetString(IDS_TITLE_RENAME),m_textInputAnvil.getLabel(),(DWORD)m_iPad,30,&UIScene_AnvilMenu::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Default);
#endif
#endif
}