Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -11,8 +11,8 @@ UIScene::UIScene(int iPad, UILayer *parentLayer)
{
m_parentLayer = parentLayer;
m_iPad = iPad;
swf = nullptr;
m_pItemRenderer = nullptr;
swf = NULL;
m_pItemRenderer = NULL;
bHasFocus = false;
m_hasTickedOnce = false;
@@ -26,7 +26,7 @@ UIScene::UIScene(int iPad, UILayer *parentLayer)
m_lastOpacity = 1.0f;
m_bUpdateOpacity = false;
m_backScene = nullptr;
m_backScene = NULL;
m_cacheSlotRenders = false;
m_needsCacheRendered = true;
@@ -49,14 +49,14 @@ UIScene::~UIScene()
ui.UnregisterCallbackId(m_callbackUniqueId);
}
if(m_pItemRenderer != nullptr) delete m_pItemRenderer;
if(m_pItemRenderer != NULL) delete m_pItemRenderer;
}
void UIScene::destroyMovie()
{
/* Destroy the Iggy player. */
IggyPlayerDestroy( swf );
swf = nullptr;
swf = NULL;
// Clear out the controls collection (doesn't delete the controls, and they get re-setup later)
m_controls.clear();
@@ -115,7 +115,7 @@ bool UIScene::needsReloaded()
bool UIScene::hasMovie()
{
return swf != nullptr;
return swf != NULL;
}
F64 UIScene::getSafeZoneHalfHeight()
@@ -330,7 +330,7 @@ void UIScene::loadMovie()
byteArray baFile = ui.getMovieData(moviePath.c_str());
int64_t beforeLoad = ui.iggyAllocCount;
swf = IggyPlayerCreateFromMemory ( baFile.data , baFile.length, nullptr);
swf = IggyPlayerCreateFromMemory ( baFile.data , baFile.length, NULL);
int64_t afterLoad = ui.iggyAllocCount;
IggyPlayerInitializeAndTickRS ( swf );
int64_t afterTick = ui.iggyAllocCount;
@@ -365,7 +365,7 @@ void UIScene::loadMovie()
int64_t totalStatic = 0;
int64_t totalDynamic = 0;
while(res = IggyDebugGetMemoryUseInfo ( swf ,
nullptr ,
NULL ,
0 ,
0 ,
iteration ,
@@ -389,22 +389,21 @@ void UIScene::loadMovie()
void UIScene::getDebugMemoryUseRecursive(const wstring &moviePath, IggyMemoryUseInfo &memoryInfo)
{
rrbool res;
IggyMemoryUseInfo internalMemoryInfo;
int internalIteration = 0;
while (res = IggyDebugGetMemoryUseInfo(swf,
0,
memoryInfo.subcategory,
memoryInfo.subcategory_stringlen,
internalIteration,
&internalMemoryInfo))
{
app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), internalMemoryInfo.subcategory_stringlen, internalMemoryInfo.subcategory,
internalMemoryInfo.static_allocation_bytes, internalMemoryInfo.static_allocation_count, internalMemoryInfo.dynamic_allocation_bytes, internalMemoryInfo.dynamic_allocation_count);
++internalIteration;
if (internalMemoryInfo.subcategory_stringlen > memoryInfo.subcategory_stringlen)
getDebugMemoryUseRecursive(moviePath, internalMemoryInfo);
}
rrbool res;
IggyMemoryUseInfo internalMemoryInfo;
int internalIteration = 0;
while(res = IggyDebugGetMemoryUseInfo ( swf ,
NULL ,
memoryInfo.subcategory ,
memoryInfo.subcategory_stringlen ,
internalIteration ,
&internalMemoryInfo ))
{
app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), internalMemoryInfo.subcategory_stringlen, internalMemoryInfo.subcategory,
internalMemoryInfo.static_allocation_bytes, internalMemoryInfo.static_allocation_count, internalMemoryInfo.dynamic_allocation_bytes, internalMemoryInfo.dynamic_allocation_count);
++internalIteration;
if(internalMemoryInfo.subcategory_stringlen > memoryInfo.subcategory_stringlen) getDebugMemoryUseRecursive(moviePath, internalMemoryInfo);
}
}
void UIScene::PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic)
@@ -417,7 +416,7 @@ void UIScene::PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic)
int64_t sceneStatic = 0;
int64_t sceneDynamic = 0;
while(res = IggyDebugGetMemoryUseInfo ( swf ,
0 ,
NULL ,
"" ,
0 ,
iteration ,
@@ -465,7 +464,7 @@ void UIScene::tick()
UIControl* UIScene::GetMainPanel()
{
return nullptr;
return NULL;
}
#ifdef _WINDOWS64
@@ -667,19 +666,19 @@ void UIScene::removeControl( UIControl_Base *control, bool centreScene)
void UIScene::slideLeft()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSlideLeft , 0 , nullptr );
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSlideLeft , 0 , NULL );
}
void UIScene::slideRight()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSlideRight , 0 , nullptr );
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSlideRight , 0 , NULL );
}
void UIScene::doHorizontalResizeCheck()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHorizontalResizeCheck , 0 , nullptr );
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHorizontalResizeCheck , 0 , NULL );
}
void UIScene::render(S32 width, S32 height, C4JRender::eViewportType viewport)
@@ -722,7 +721,7 @@ void UIScene::customDraw(IggyCustomDrawCallbackRegion *region)
void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iPad, shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations)
{
if (item!= nullptr)
if (item!= NULL)
{
if(m_cacheSlotRenders)
{
@@ -850,7 +849,7 @@ void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_pt
if (pop > 0)
{
glPushMatrix();
float squeeze = 1 + pop / static_cast<float>(Inventory::POP_TIME_DURATION);
float squeeze = 1 + pop / (float) Inventory::POP_TIME_DURATION;
float sx = x;
float sy = y;
float sxoffs = 8 * scaleX;
@@ -861,7 +860,7 @@ void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_pt
}
PIXBeginNamedEvent(0,"Render and decorate");
if(m_pItemRenderer == nullptr) m_pItemRenderer = new ItemRenderer();
if(m_pItemRenderer == NULL) m_pItemRenderer = new ItemRenderer();
RenderManager.StateSetBlendEnable(true);
RenderManager.StateSetBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
RenderManager.StateSetBlendFactor(0xffffffff);
@@ -879,15 +878,15 @@ void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_pt
{
glPushMatrix();
glScalef(scaleX, scaleY, 1.0f);
int iX= static_cast<int>(0.5f + ((float)x) / scaleX);
int iY= static_cast<int>(0.5f + ((float)y) / scaleY);
int iX= (int)(0.5f+((float)x)/scaleX);
int iY= (int)(0.5f+((float)y)/scaleY);
m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, item, iX, iY, fAlpha);
glPopMatrix();
}
else
{
m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, item, static_cast<int>(x), static_cast<int>(y), fAlpha);
m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, item, (int)x, (int)y, fAlpha);
}
}
@@ -898,9 +897,9 @@ void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, shared_pt
// 4J Stu - Not threadsafe
//void UIScene::navigateForward(int iPad, EUIScene scene, void *initData)
//{
// if(m_parentLayer == nullptr)
// if(m_parentLayer == NULL)
// {
// app.DebugPrintf("A scene is trying to navigate forwards, but it's parent layer is nullptr!\n");
// app.DebugPrintf("A scene is trying to navigate forwards, but it's parent layer is NULL!\n");
//#ifndef _CONTENT_PACKAGE
// __debugbreak();
//#endif
@@ -918,9 +917,9 @@ void UIScene::navigateBack()
ui.NavigateBack(m_iPad);
if(m_parentLayer == nullptr)
if(m_parentLayer == NULL)
{
// app.DebugPrintf("A scene is trying to navigate back, but it's parent layer is nullptr!\n");
// app.DebugPrintf("A scene is trying to navigate back, but it's parent layer is NULL!\n");
#ifndef _CONTENT_PACKAGE
// __debugbreak();
#endif
@@ -1043,7 +1042,7 @@ void UIScene::sendInputToMovie(int key, bool repeat, bool pressed, bool released
IggyEvent keyEvent;
// 4J Stu - Keyloc is always standard as we don't care about shift/alt
IggyMakeEventKey( &keyEvent, pressed?IGGY_KEYEVENT_Down:IGGY_KEYEVENT_Up, static_cast<IggyKeycode>(iggyKeyCode), IGGY_KEYLOC_Standard );
IggyMakeEventKey( &keyEvent, pressed?IGGY_KEYEVENT_Down:IGGY_KEYEVENT_Up, (IggyKeycode)iggyKeyCode, IGGY_KEYLOC_Standard );
IggyEventResult result;
IggyPlayerDispatchEventRS ( swf , &keyEvent , &result );
@@ -1332,8 +1331,8 @@ bool UIScene::hasRegisteredSubstitutionTexture(const wstring &textureName)
void UIScene::_handleFocusChange(F64 controlId, F64 childId)
{
m_iFocusControl = static_cast<int>(controlId);
m_iFocusChild = static_cast<int>(childId);
m_iFocusControl = (int)controlId;
m_iFocusChild = (int)childId;
handleFocusChange(controlId, childId);
ui.PlayUISFX(eSFX_Focus);
@@ -1341,8 +1340,8 @@ void UIScene::_handleFocusChange(F64 controlId, F64 childId)
void UIScene::_handleInitFocus(F64 controlId, F64 childId)
{
m_iFocusControl = static_cast<int>(controlId);
m_iFocusChild = static_cast<int>(childId);
m_iFocusControl = (int)controlId;
m_iFocusChild = (int)childId;
//handleInitFocus(controlId, childId);
handleFocusChange(controlId, childId);