Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -19,10 +19,10 @@ UIControl_MinecraftPlayer::UIControl_MinecraftPlayer()
Minecraft *pMinecraft=Minecraft::GetInstance();
ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys, pMinecraft->height_phys);
m_fScreenWidth=static_cast<float>(pMinecraft->width_phys);
m_fRawWidth=static_cast<float>(ssc.rawWidth);
m_fScreenHeight=static_cast<float>(pMinecraft->height_phys);
m_fRawHeight=static_cast<float>(ssc.rawHeight);
m_fScreenWidth=(float)pMinecraft->width_phys;
m_fRawWidth=(float)ssc.rawWidth;
m_fScreenHeight=(float)pMinecraft->height_phys;
m_fRawHeight=(float)ssc.rawHeight;
}
void UIControl_MinecraftPlayer::render(IggyCustomDrawCallbackRegion *region)
@@ -49,7 +49,7 @@ void UIControl_MinecraftPlayer::render(IggyCustomDrawCallbackRegion *region)
glScalef(-ss, ss, ss);
glRotatef(180, 0, 0, 1);
UIScene_InventoryMenu *containerMenu = static_cast<UIScene_InventoryMenu *>(m_parentScene);
UIScene_InventoryMenu *containerMenu = (UIScene_InventoryMenu *)m_parentScene;
float oybr = pMinecraft->localplayers[containerMenu->getPad()]->yBodyRot;
float oyr = pMinecraft->localplayers[containerMenu->getPad()]->yRot;