Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -55,7 +55,7 @@ void UIControl_EnchantmentButton::tick()
void UIControl_EnchantmentButton::render(IggyCustomDrawCallbackRegion *region)
{
UIScene_EnchantingMenu *enchantingScene = static_cast<UIScene_EnchantingMenu *>(m_parentScene);
UIScene_EnchantingMenu *enchantingScene = (UIScene_EnchantingMenu *)m_parentScene;
EnchantmentMenu *menu = enchantingScene->getMenu();
float width = region->x1 - region->x0;
@@ -108,7 +108,7 @@ void UIControl_EnchantmentButton::render(IggyCustomDrawCallbackRegion *region)
if (pMinecraft->localplayers[enchantingScene->getPad()]->experienceLevel < cost && !pMinecraft->localplayers[enchantingScene->getPad()]->abilities.instabuild)
{
col = m_textDisabledColour;
font->drawWordWrap(m_enchantmentString, 0, 0, static_cast<float>(m_width)/ss, col, static_cast<float>(m_height)/ss);
font->drawWordWrap(m_enchantmentString, 0, 0, (float)m_width/ss, col, (float)m_height/ss);
font = pMinecraft->font;
//col = (0x80ff20 & 0xfefefe) >> 1;
//font->drawShadow(line, (bwidth - font->width(line))/ss, 7, col);
@@ -120,7 +120,7 @@ void UIControl_EnchantmentButton::render(IggyCustomDrawCallbackRegion *region)
//col = 0xffff80;
col = m_textFocusColour;
}
font->drawWordWrap(m_enchantmentString, 0, 0, static_cast<float>(m_width)/ss, col, static_cast<float>(m_height)/ss);
font->drawWordWrap(m_enchantmentString, 0, 0, (float)m_width/ss, col, (float)m_height/ss);
font = pMinecraft->font;
//col = 0x80ff20;
//font->drawShadow(line, (bwidth - font->width(line))/ss, 7, col);
@@ -137,7 +137,7 @@ void UIControl_EnchantmentButton::render(IggyCustomDrawCallbackRegion *region)
void UIControl_EnchantmentButton::updateState()
{
UIScene_EnchantingMenu *enchantingScene = static_cast<UIScene_EnchantingMenu *>(m_parentScene);
UIScene_EnchantingMenu *enchantingScene = (UIScene_EnchantingMenu *)m_parentScene;
EnchantmentMenu *menu = enchantingScene->getMenu();
EState state = eState_Inactive;
@@ -182,7 +182,7 @@ void UIControl_EnchantmentButton::updateState()
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = static_cast<int>(state);
value[0].number = (int)state;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcChangeState , 1 , value );
if(out == IGGY_RESULT_SUCCESS) m_lastState = state;