Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -6,7 +6,7 @@
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UIControl::UIControl()
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{
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m_parentScene = nullptr;
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m_parentScene = NULL;
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m_lastOpacity = 1.0f;
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m_controlName = "";
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m_isVisible = true;
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@@ -31,15 +31,15 @@ bool UIControl::setupControl(UIScene *scene, IggyValuePath *parent, const string
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m_nameVisible = registerFastName(L"visible");
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F64 fx, fy, fwidth, fheight;
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IggyValueGetF64RS( getIggyValuePath() , m_nameXPos , nullptr , &fx );
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IggyValueGetF64RS( getIggyValuePath() , m_nameYPos , nullptr , &fy );
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IggyValueGetF64RS( getIggyValuePath() , m_nameWidth , nullptr , &fwidth );
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IggyValueGetF64RS( getIggyValuePath() , m_nameHeight , nullptr , &fheight );
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IggyValueGetF64RS( getIggyValuePath() , m_nameXPos , NULL , &fx );
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IggyValueGetF64RS( getIggyValuePath() , m_nameYPos , NULL , &fy );
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IggyValueGetF64RS( getIggyValuePath() , m_nameWidth , NULL , &fwidth );
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IggyValueGetF64RS( getIggyValuePath() , m_nameHeight , NULL , &fheight );
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m_x = static_cast<S32>(fx);
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m_y = static_cast<S32>(fy);
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m_width = static_cast<S32>(Math::round(fwidth));
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m_height = static_cast<S32>(Math::round(fheight));
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m_x = (S32)fx;
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m_y = (S32)fy;
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m_width = (S32)Math::round(fwidth);
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m_height = (S32)Math::round(fheight);
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return res;
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}
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@@ -47,14 +47,14 @@ bool UIControl::setupControl(UIScene *scene, IggyValuePath *parent, const string
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void UIControl::UpdateControl()
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{
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F64 fx, fy, fwidth, fheight;
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IggyValueGetF64RS( getIggyValuePath() , m_nameXPos , nullptr , &fx );
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IggyValueGetF64RS( getIggyValuePath() , m_nameYPos , nullptr , &fy );
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IggyValueGetF64RS( getIggyValuePath() , m_nameWidth , nullptr , &fwidth );
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IggyValueGetF64RS( getIggyValuePath() , m_nameHeight , nullptr , &fheight );
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m_x = static_cast<S32>(fx);
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m_y = static_cast<S32>(fy);
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m_width = static_cast<S32>(Math::round(fwidth));
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m_height = static_cast<S32>(Math::round(fheight));
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IggyValueGetF64RS( getIggyValuePath() , m_nameXPos , NULL , &fx );
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IggyValueGetF64RS( getIggyValuePath() , m_nameYPos , NULL , &fy );
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IggyValueGetF64RS( getIggyValuePath() , m_nameWidth , NULL , &fwidth );
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IggyValueGetF64RS( getIggyValuePath() , m_nameHeight , NULL , &fheight );
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m_x = (S32)fx;
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m_y = (S32)fy;
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m_width = (S32)Math::round(fwidth);
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m_height = (S32)Math::round(fheight);
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}
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void UIControl::ReInit()
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@@ -76,7 +76,7 @@ void UIControl::ReInit()
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, m_parentScene->m_rootPath , m_funcSetAlpha , 2 , value );
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}
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IggyValueSetBooleanRS( getIggyValuePath(), m_nameVisible, nullptr, m_isVisible );
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IggyValueSetBooleanRS( getIggyValuePath(), m_nameVisible, NULL, m_isVisible );
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}
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IggyValuePath *UIControl::getIggyValuePath()
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@@ -130,7 +130,7 @@ void UIControl::setVisible(bool visible)
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{
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if(visible != m_isVisible)
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{
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rrbool succ = IggyValueSetBooleanRS( getIggyValuePath(), m_nameVisible, nullptr, visible );
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rrbool succ = IggyValueSetBooleanRS( getIggyValuePath(), m_nameVisible, NULL, visible );
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if(succ) m_isVisible = visible;
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else app.DebugPrintf("Failed to set visibility for control\n");
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}
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@@ -140,7 +140,7 @@ bool UIControl::getVisible()
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{
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rrbool bVisible = false;
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IggyResult result = IggyValueGetBooleanRS ( getIggyValuePath() , m_nameVisible, nullptr, &bVisible );
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IggyResult result = IggyValueGetBooleanRS ( getIggyValuePath() , m_nameVisible, NULL, &bVisible );
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m_isVisible = bVisible;
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