Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -154,8 +154,8 @@ void UIComponent_Tooltips::tick()
{
if(uiOpacityTimer<10)
{
float fStep=(80.0f-static_cast<float>(ucAlpha))/10.0f;
fVal=0.01f*(80.0f-((10.0f-static_cast<float>(uiOpacityTimer))*fStep));
float fStep=(80.0f-(float)ucAlpha)/10.0f;
fVal=0.01f*(80.0f-((10.0f-(float)uiOpacityTimer)*fStep));
}
else
{
@@ -164,7 +164,7 @@ void UIComponent_Tooltips::tick()
}
else
{
fVal=0.01f*static_cast<float>(ucAlpha);
fVal=0.01f*(float)ucAlpha;
}
}
else
@@ -174,7 +174,7 @@ void UIComponent_Tooltips::tick()
{
ucAlpha=15;
}
fVal=0.01f*static_cast<float>(ucAlpha);
fVal=0.01f*(float)ucAlpha;
}
setOpacity(fVal);
@@ -206,15 +206,15 @@ void UIComponent_Tooltips::render(S32 width, S32 height, C4JRender::eViewportTyp
{
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
yPos = static_cast<S32>(ui.getScreenHeight() / 2);
yPos = (S32)(ui.getScreenHeight() / 2);
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
xPos = static_cast<S32>(ui.getScreenWidth() / 2);
xPos = (S32)(ui.getScreenWidth() / 2);
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
xPos = static_cast<S32>(ui.getScreenWidth() / 2);
yPos = static_cast<S32>(ui.getScreenHeight() / 2);
xPos = (S32)(ui.getScreenWidth() / 2);
yPos = (S32)(ui.getScreenHeight() / 2);
break;
}
ui.setupRenderPosition(xPos, yPos);
@@ -228,14 +228,14 @@ void UIComponent_Tooltips::render(S32 width, S32 height, C4JRender::eViewportTyp
{
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
tileHeight = static_cast<S32>(ui.getScreenHeight());
tileHeight = (S32)(ui.getScreenHeight());
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
tileWidth = static_cast<S32>(ui.getScreenWidth());
tileWidth = (S32)(ui.getScreenWidth());
tileYStart = (S32)(m_movieHeight / 2);
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
tileWidth = static_cast<S32>(ui.getScreenWidth());
tileWidth = (S32)(ui.getScreenWidth());
tileYStart = (S32)(m_movieHeight / 2);
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
@@ -351,7 +351,7 @@ void UIComponent_Tooltips::_SetTooltip(unsigned int iToolTipId, UIString label,
void UIComponent_Tooltips::_Relayout()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcUpdateLayout, 0 , nullptr );
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcUpdateLayout, 0 , NULL );
#ifdef __PSVITA__
// rebuild touchboxes