Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -42,15 +42,15 @@ void UIComponent_MenuBackground::render(S32 width, S32 height, C4JRender::eViewp
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{
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
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yPos = static_cast<S32>(ui.getScreenHeight() / 2);
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yPos = (S32)(ui.getScreenHeight() / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
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xPos = static_cast<S32>(ui.getScreenWidth() / 2);
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xPos = (S32)(ui.getScreenWidth() / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
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xPos = static_cast<S32>(ui.getScreenWidth() / 2);
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yPos = static_cast<S32>(ui.getScreenHeight() / 2);
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xPos = (S32)(ui.getScreenWidth() / 2);
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yPos = (S32)(ui.getScreenHeight() / 2);
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break;
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}
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ui.setupRenderPosition(xPos, yPos);
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@@ -64,14 +64,14 @@ void UIComponent_MenuBackground::render(S32 width, S32 height, C4JRender::eViewp
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{
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case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
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case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
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tileHeight = static_cast<S32>(ui.getScreenHeight());
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tileHeight = (S32)(ui.getScreenHeight());
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
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tileWidth = static_cast<S32>(ui.getScreenWidth());
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tileWidth = (S32)(ui.getScreenWidth());
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tileYStart = (S32)(m_movieHeight / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
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tileWidth = static_cast<S32>(ui.getScreenWidth());
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tileWidth = (S32)(ui.getScreenWidth());
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tileYStart = (S32)(m_movieHeight / 2);
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break;
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case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
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